It’s CES time, and following Nvidia’s announcement of DLSS 4.5 – out now for all RTX GPU users – there’s a fresh batch of titles confirmed to utilize ray tracing and Frame Generation. Naturally, that includes Capcom, which has Resident Evil Requiem and Pragmata out in the coming months.
In a new developer diary, engine development support manager Masaru Ijuin talked about how Path Tracing is a technology that “fundamentally transforms game visuals.” “By accurately reproducing how light actually reflects, scatters and wraps around objects within an environment, it creates more lifelike visuals.”
The results are plain enough with more realistic reflections and shadows alongside more natural lighting (both direct and indirect). To that end, Ijuin believes it allows for “cinematic quality visuals reminiscent of high-end sci-fi films” within Pragmata.
Of course, there’s also DLSS 4 Multi Frame Generation, allowing for an “exceptional” gaming experience “across a wide range of PC setups by boosting frame rates, reducing latency, and enhancing overall image quality.” Considering how immaculately optimized Pragmata’s demo turned out to be (a far cry from the performance in Monster Hunter Wilds, months later), this should open it up to an even wider audience.
Pragmata launches on April 24th for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. The story focuses on Hugh, who ventures to a lunar station to investigate an anomaly. After getting separated from his group, he runs into Diana, an android created from Lunarfilament, who helps him against the hostile robots within the station.
What is her purpose, and what’s happening? It’s up to the duo to find out. The demo is currently PC-exclusive, but it’s also coming to other platforms before release.















