Control Resonant Receives New Game++, as New Update Polishes “All Aspects”

You also get HUD notifications for new purchases in The Gap and can now view pinned materials at a vendor directly on the map.

Posted By | On 01st, Oct. 2026

A week after Remedy announced that New Game++ was coming to Control Resonant, a new update is live that delivers the same and much, much more. If you’ve already finished a New Game+ playthrough and sought to go even further, New Game++ enables endless runs, with your build carrying over nonstop.

Other notable changes in Game Update 1.4.0 include Build Power on the Loadout screen, bringing it front and center instead of requiring you to find it on the Stats screen. A new HUD notification will now tell you whether there are new upgrades or purchases in The Gap, and you can now view pinned materials directly from a vendor on the map.

The Unknown Zone has also seen a 10 to 15 percent reduction in combat and its intensity, offering far more room to explore and breathe. You can also use a volume slider for radio dialogue and adjust the audio balance between headphones and the DualSense’s speaker.

PC players can also look forward to performance optimisation, but overall, “all aspects” of the experience have been polished, right down to lighting, animation, and the timing of subtitles. Check out some of the patch notes below and full details here.

Control Resonant is available for Xbox Series X/S, PS5, and PC. You can read our review here, but this is far from the end of support, with even more updates are on the way, including Photo Mode in November.

CONTROL Resonant Game Update 1.4.0

HIGHLIGHTS

  • New Game ++
  • You can now play an infinite number of runs of CONTROL Resonant in New Game ++
  • Added the Build Power number to the Loadout screen on the bottom left so that players can easily see their Power level instead of having to find it buried in the Stats & Effects menu
  • It’s worth saying here that if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!
  • The HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap
  • Added a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)
  • Unknown Zone – Decreased the overall amount of combat and intensity by 10%-15%
  • Added a separate volume slider for radio dialogue. You can now customize the audio balance between speakers/headphones and the DualSense controller speaker
  • Added a new option in the Assist Mode – Power Core Charge Duration: Added a 100-300% Power Core Charge duration multiplier
  • Many fixes to map markers either sticking around too long or being in the wrong place and not clearing correctly. We are sure we still missed a few of these, though
  • Fixed a VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack
  • Added “Mute copyrighted music” option to turn off Apocalyptica’s “Upperhand” intro credits song (It’s a great track, so why would you)
  • Added a Tutorial about the Rush ability removing status effects
  • Fixed over-saturated HDR highlights in AgX (tonemapper)
  • Fixed a multitude of subtitle and VO issues across the game
  • Several specific performance optimizations, mainly targeting PC minimum and recommended specs
  • Polish on all aspects of the game, including audio, dialogue timing, subtitle timing, animation, lighting, code, mission polish, UI, and so on
  • Added support for Razer haptics. The game will trigger many gameplay events like using melee, taking damage, etc., and trigger effects on Razer peripherals

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