Remedy: “Not certain” about open world for Alan Wake 2; Episodic structure good for “tight storytelling”

Posted By | On 27th, Feb. 2012

Remedy’s Oskari Hakkinen, had a lot to say about the studio’s design choices in creating Alan Wake in an interview with OXM. When asked about Alan Wake 2, and what direction the studio might take for the game, Hakinnen revealed that it’s not really feasible for tight storytelling.

“I think that this episodic structure that we’ve landed on is something that’s a very strong thing for very tight storytelling in videogames,” he said. “Wherever and whenever the story lasts between 10 and 20 hours, where the movie-like structure doesn’t really work that much.”

He also said that he wasn’t really certain about the open world design for storytelling, and mentioned some things about Alan Wake’s American Nightmare, and how it features some open ended mechanics.

“How that would be possible in an open world, I’m not so certain about,” Hakkinen said.

“American Nightmare – yeah, it has gone a little more towards action, and we’ve actually found that there is a more open world-ish atmosphere where you can discover these radio shows and TV shows around the world.

“Games need to be made for the platform, we felt that that a more action-oriented Alan Wake fit Xbox Live Arcade much better. Had we done a boxed retail version of that it would have been a much tighter, heavier story,” he added.

“It’s quite a light, pulp adventure story with a lot of action in there, it’s pick up and play – just dive into it and have a ton of fun, and if you like it then go play the original Wake, because that’s the psychological thriller part of it.”

So, basically what Hakkinen means is that – Remedy excels in story telling and an open world design is detrimental to that.

Tell us what you think in the comments section below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Hades 2 Technical Test Ends on April 29th

Hades 2 Technical Test Ends on April 29th

Early access for the hack-and-slash rogue-lite will go live "relatively soon" for PC via Steam and the Epic Ga...

Fallout 4 Next-Gen Update Targets 4K/60 FPS in All Modes on Xbox Series X, Says Bethesda

Fallout 4 Next-Gen Update Targets 4K/60 FPS in All Modes on Xbox Series X, Says Bethesda

Bethesda notes that Performance Mode is "more aggressive in lowering settings" to maintain the 4K/60 FPS targe...

Fallout 5 – Microsoft Reportedly “Formulating Plans” to Launch it “Sooner Rather Than Later”

Fallout 5 – Microsoft Reportedly “Formulating Plans” to Launch it “Sooner Rather Than Later”

Following the success of Amazon's TV show, Microsoft is reportedly looking to fast-track development on the ne...

Manor Lords Has Already Sold Over 1 Million Units

Manor Lords Has Already Sold Over 1 Million Units

The game also hit a peak Steam concurrent player count of over 170,000, which is the highest ever for a city b...

Destiny 2 Will Remove Legacy Gear Power Limits in The Final Shape

Destiny 2 Will Remove Legacy Gear Power Limits in The Final Shape

There's no "recovery mechanism" for those who deleted their Legacy items, but Bungie will reintroduce sources ...

Destiny 2: The Final Shape Will Let You Boost Friends to Your Power Level

Destiny 2: The Final Shape Will Let You Boost Friends to Your Power Level

Players with the highest Power become the Power Leader and can thus raise teammates to five levels below their...