Game Director Kevin Choteau has lofty goals for the game’s narrative.
A Plague Tale: Innocence is approaching release, and we’ve seen a fair amount from the game, from a harrowing 8 minute gameplay sequence to gritty screenshots that showed off 4K support, while we’ve also known for awhile that Asobo Studio is aiming for the game to be roughly 12 to 15 hours. Recently, the game’s director, Kevin Choteau, also spoke about the developer’s ambitions for its narrative, mentioning that Asobo Studio has some lofty goals for what kind of game they want A Plague Tale to be remembered as.
In an interview with Well Played, Choteau said he wanted the game’s story to feel like a modern folklore by telling a “moral” story that focuses on major events that shape young people’s lives. He talks about the staggering amount of research the team did on the time period, and some of the game’s influences, particularly Naughty Dog games and Brothers: A Tale of Two Sons, another title about two siblings trying to survive in dark times.
“We wanted to tell a story with a kind of ‘moral’ at the end, like the way the old folktales were doing it,” said Choteau. “A lot of those tales use the 14th century as a background context. This period is the crossroad of lots of major events in the medieval history – the Hundred Years’ War between the Plantagenets and Valois, the inquisition ruling the daily life and the arrival of the Black Death (one of the most devastating pandemics in human history…). It was the opportunity for us to expose innocent children to one of the most extreme situations humanity had to face.”
A Plague Tale: Innocence releases May 14th for PlayStation 4, Xbox One, and PC, and we’ve got some interesting facts you’ll probably like to know about the game here.