Aaero Dev On Whether Devs Will Utilize Xbox One X’s Power Despite PS4 Having A Larger Install Base

Also comments on whether Xbox One X will help Microsoft to catch up with Sony.

Posted By | On 18th, Aug. 2017 Under News | Follow This Author @Pramath1605

The Xbox One X promises to be an extremely powerful console- it is the most powerful console ever made, and it definitely gives developers a lot of power to play with. But given that it represents a fraction of a fraction of the market – since most of the userbase is on the PS4, and most Xbox players will own a standard Xbox One – what are the odds developers make use of the extra power despite Sony’s PS4 install base?

This is the question we raised to Paul Norris of Mad Fellows Games, the developers of Aaero, and he believes that as long as utilization is being done for enhanced framerate and resolution, there is no reason to not tap into the Xbox One X’s resources. “I think if it’s a case of just setting the resolution to 4K, possibly upping texture resolution and letting it run at a better framerate there’s no reason for devs not to utilize the power if it’s there to use,” he said. “I think that’s the aim with Xbox One X as opposed to developing something completely bespoke for the system.”

Norris also chipped in on whether or not the One X will help Microsoft regain lost ground against Sony in sales- while he declined to give a definite answer one way or the other, he did say that it will be good overall for the market, and for gamers.

“It’s hard to say. I guess it may do in some regions of the world more than others. I think both platforms have a solid install base now and good support for and from developers. I don’t think there’s going to be any losers any time soon. I’d like to think there’s just going to be more options for gamers to choose the console that best suits their taste.”

The Xbox One X launches worldwide on November 7. Stay tuned for our full interview with Norris next week.

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