Problems with BioWare’s Anthem have been plentiful, starting with its troubled launch and going on until this very moment, and sadly, amidst these problems, one more issue has been the lack of satisfactory communication from the developers. Recently, global community manager Jesse Anderson took to Twitter to speak about the issue, and assured fans that he and BioWare will be working on making sure that such problems are solved – or at least mitigated – going forward.
Anderson said that though he might not be always able to talk about what BioWare has planned for the game, he would still be speaking of things that are imminently forthcoming, or issues with the game that the developers are aware of and are working on.
Live streams have also been problematic of late, thanks to poor communication (among other things), and Anderson says that is one more area where BioWare will be looking to make improvements, before mentioning that the studio also looks at similar streams from other studios in hopes that they can take cues from them as well.
Finally, Anderson also spoke about the ever-problematic loot in Anthem, mentioning that though there are no new updates on that front, BioWare is looking into the issues and working on fixes. Take a look at his tweets below.
Anthem is currently available on PS4, Xbox One, and PC. Recently, BioWare delayed plenty of significant upcoming content for the game- but a new update did add a new Stronghold to the looter shooter as well, so it’s not all doom and gloom.
Sometimes when there are bigger discussions going on internally, I have to put communication on hold to avoid saying inaccurate things. A lot of this is explained in that reddit post I shared from the team. If I ever have to go quiet again, I will let the community know.
— Jesse Anderson (@Darokaz) April 25, 2019
Moving forward, I should be able to talk more though. It might not always be about future content for Anthem, but I can talk about what just released, what’s about to release and issues the team is aware of and are fixing/investigating.
— Jesse Anderson (@Darokaz) April 25, 2019
I’m going to do everything in my power to avoid situations like that again because it’s not a great experience for players either. If we’re going to do a stream on story, combat, level design or something else, we’ll state that ahead of time so you can know what to expect.
— Jesse Anderson (@Darokaz) April 25, 2019
I have seen people saying that we don’t look at other streams and questioning why we don’t just do what they do. We do look at streams from other studios; it would be silly not to. We’ll be evolving our streams as we go and are listening to the community feedback for them.
— Jesse Anderson (@Darokaz) April 25, 2019
Loot, I know you want answers but right now the only thing I can share is what was said in the update post from Reddit. I will definitely be one of the first to share news when I can! pic.twitter.com/t7eOrSPUsV
— Jesse Anderson (@Darokaz) April 25, 2019
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