The performance of the PS4 version is solid so far.
"Is it a good experience when people get their disc and have to wait for a patch to download?"
A complete guide for Dying Light.
Will DX12 help improve resolution issues on Xbox One?
The developers also detail the benefits of going open source with their LLVM based compiler.
A few tech tips for the PC version of Dying Light.
Senior Game Designer, Maya Georgieva on how Arena of Fate is a serious contender in the MOBA genre.
Do-Sung Go, the project manager of Black Desert on why it could be a game changer.
The current focus is completing The Witcher 3.
Brad Wardell on the upcoming API, PS4 and Xbox One capabilities and more.
Snowcastle's Game Director Bendik Stang on the differences between the consoles.
A complete video walkthrough for Blackguards 2.
A complete video walkthrough for Citizens of Earth.
Dimensional mismatch.
A few updates on DX12.
A complete guide for Saints Row IV: Re-Elected.
Will be a part of Phase One update for the PS4 version.
The power of the cloud.
A complete guide for Saints Row: Gat out of Hell.
Spencer updates on the upcoming API, DirectX 12.
