Warhorse Studios' Daniel Vávra pleased with the initial results.
A complete guide for The Crew.
Currently available on the PlayStation EU Store.
Sr. Programmer, Ron Janzen from Digital Extremes shares his experience working on PS4 and Xbox One.
Microsoft's Bing have published a list of popular search terms of 2014.
'Unless they increase their derisory offer to slightly less derisory,' says Jim Piddock.
Creative Director of SKARA, Pablo Rodriguez on the risks and the benefits of Steam Early Access.
Roundabout developer Dan Teasdale reveals interesting points regarding optimization on current gen consoles.
Designer at Secret Lunch talks about the potential of PS4 and consoles in general.
Aaron Greenberg: "Whole pallet sold out" at Target.
With a week to ago, we speculate a list of possible announcements that could happen at the PlayStation Experience.
A complete guide for Assassin's Creed Rogue.
'It's too early to say anything about it,' says Ninja Theory.
A complete guide for Dragon Age Inquisition.
Has the XDK update's significance been over played?
A couple of updates for the upcoming The Game Awards And PlayStation Experience.
Bryan Tarlowski, Marketing Director at Gamebase and Lead Engineer Yoonjae Hwang talk about Gamebryo.
Simplygon's co-founder Martin Ekdal on PS4/Xbox One, Unreal Engine 4, DirectX 12 and the ever growing importance of LOD.
It's not as simple as comparing technical numbers according to No Goblin's co-founder Dan Teasdale.
A complete video walkthrough for Never Alone.