And NHL fans are not happy.
A complete guide for The Sims 4.
“Simultaneously shipping is very challenging, especially for small indie teams.”
Alessandro Martinello, Creative Director at Swordtales believes that studios don't need to run their games at 720p when they can achieve all the visuals they want.
Babelflux's CTO David Miles on path finding, cloud gaming, PS4/Xbox One, DirectX 12 and more.
Krillbite Studios' Adrian Tingstad Husby on PS4's memory.
All due to competition.
Jaakko Maaniemi tells us how much of Crimsonland has changed for the PlayStation 4.
It was a tough decision.
The teaser had some interesting secrets.
"There are nuances and challenges with development on each console," says Mel Kirk, Vice President of Publishing at Zen Studios.
Geomerics founder Chris Doran also believes that their middlware, Enlighten can also benefit from the cloud.
A complete guide for inFAMOUS First Light.
A complete video walkthrough for inFAMOUS First Light.
A complete guide for Madden NFL 15.
But they are still optimizing the frame rate.
Guerilla Games on how they overcame challenges while developing on the PS4.
'We didn't have to do almost any compromises for the game to run well and look great on PS4,' says Dean Sekulic, programmer of The Talos Principle.
4A Games CTO shares his experience working on the PS4 and Xbox One.
'It's a question of balance,' says Lead Artist Ole Ivar Rudi.