Chris Doran, founder of Geomerics, appreciates Microsoft freeing up GPU resource for those games not using Kinect.
An all star cast from Rain Games gives GamingBolt the low down on the upcoming PS4 puzzle platformer Teslagrad.
This is one massive map.
Some users have been able to connect online but Sony are working hard to fully fix this issue.
A few updates for the upcoming puzzle game for the PlayStation 4 and PC.
A complete video walkthrough for CounterSpy.
A complete video walkthrough for Hohokum.
Pearl Abyss are considering a DX12 version of the MMORPG, Black Desert.
Housemarque explains that achieving 1080p and 60fps with superior graphical effects is a challenge.
Microsoft's research team indicates that DeLorean, a system that covers up latency that makes cloud gaming a seamless experience.
Community Manager of Housemarque, Tommaso De Benetti explains why their next game is their most ambitious yet.
Head of PlayStation Europe, Jim Ryan addresses a few concerns regarding AAA games.
PlanetSide 2's lead designer Luke Sigmund shares new details about the PlayStation 4 version.
CD Projekt's lead engine programmer Balazs Torok on the finer details of The Witcher 3: Wild Hunt.
"It’s is actually a lot more resource intensive than you’d think."
Eduardo Ramírez, CEO at Green Lava Studios on what to expect from this Costa Rican action platformer.
"If you look back at all console life cycles visuals always improve over time," says HB Studios.
Kojima's aim to develop the most powerful engine in the world are indeed coming to fruition.
Is Sledgehammer games teasing a zombies mode?
EA Sports reveals a whole lot of new information for FIFA 15.