Housemarque explains that achieving 1080p and 60fps with superior graphical effects is a challenge.
Posted By Rashid Sayed | On 22nd, Aug. 2014 Under News | Follow This Author @GamingBoltTweet
Housemarque are currently working on Alienation, a PlayStation 4 exclusive which was revealed during last week’s Sony Gamescom presentation. For those of you who don’t know, Housemarque is the developer behind last year’s critical hit Resogun which was praised not only for its gameplay but also for its slick visuals running at 1080p and 60fps.
Given that Alienation is their second major project on the PlayStation 4, does it make them comfortable that they are working on a machine that has allowed achieving those targets without any major development challenges?
“I would argue on the “without major development challenges” part. PS4 is powerful, but it really depends on what you have on screen,” Tommaso De Benetti from Housemarque said to GamingBolt. “In Alienation we have destructible environments, a new tech for liquids, another one for rendering materials such as metals, plus a pretty insane particle system. I mean, if you’re running a puzzle game, sure, 1080p and 60fps are not a challenge.”
It’s important to note that this in no way indicates Alienation will run below 1080p and 60fps and in fact they are still working on optimizing the game. Given that the game comes out in 2015, we can hope that Housemarque achieves that standard once again.
Let us know your thoughts in the comments below.
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