Tecmo Koei's Akihiro Suzuki also reveals that they faced no major challenges while developing the PS4 version.
A taste of what is in store for Metal Gear fans come TGS.
Back to insanity.
Alex Amancio explains how Unity will portray the French Revolution in an authentic manner.
There is Sunset Overdrive which is an 'Exclusive Exclusive' for the Xbox One.
Gamebase explains how they are preparing their next iteration of Gamebryo engine ready for DirectX 12.
GamingBolt speaks to Milestone s.r.l.'s Andrea Basilio to know all about the PS4 version of the game.
Truly 4 The Players.
Developers from Gamebase explain how they plan to use the respective embedded and unified architecture of the two consoles.
Sportsmanship at its best.
A few new details for the PS4 version of PlanetSide 2.
And NHL fans are not happy.
A complete guide for The Sims 4.
“Simultaneously shipping is very challenging, especially for small indie teams.”
Alessandro Martinello, Creative Director at Swordtales believes that studios don't need to run their games at 720p when they can achieve all the visuals they want.
Babelflux's CTO David Miles on path finding, cloud gaming, PS4/Xbox One, DirectX 12 and more.
Krillbite Studios' Adrian Tingstad Husby on PS4's memory.
All due to competition.
Jaakko Maaniemi tells us how much of Crimsonland has changed for the PlayStation 4.
It was a tough decision.
