Inquisition will probably redefine the word 'massive.'
Destiny's next is a visual splendor.
This week we speculate unexpected features that may makes its way to Fallout 4.
Game director Frank O'Connor explains why they might take the eSports approach for Halo 5 Guardians.
Futuremark Studios, who benchmarked DirectX 12, shares new details about the upcoming API.
Senior Environment Artist Jason Sussman explains to GamingBolt that all versions of Destiny will look and play great.
A complete video walkthrough for Enemy Front.
"We rather just focus on optimizing what you can see on the screen," says Insomniac Games.
Take this with a grain of salt.
Futuremark's President Oliver Baltuch also talks about Steam Machines.
Game Designer Adam Clegg also talks about the PC release date.
Confetti FX founder Wolfgang Engel talks about PS4 API and compute shader optimizations.
Ready At Dawn's Marc Turndorf explains a bit about the work that went behind the game's visuals.
PlanetSide 2's lead designer Luke Sigmund also talks about how PlayStation 4 allows them to have further optimizations.
Visceral Games will be aiming for parity between the PS4 and Xbox One versions.
Naughty Dog reveals a few interesting details to GamingBolt.
Possible new details about the upcoming RPG leak out.
Four new screenshots from the upcoming detective thriller.
Developers also reveal a bit about the performance capture process.
Sega promises a 20 minute demonstration at E3 show floors.
