Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer details of developing Shadow Warrior on PS4 and Xbox One.
"Of course people are scaling down resolution, because the more stuff fits in eSRAM the better performance," explains Shadow Warrior's Lead Engine Programmer, Krzysztof Narkowicz.
The transition has been pretty good.
Just...wow.
"The number of processor cores has increased as well, and so has the memory bandwidth," explains Cloakworks' Joe van den Heuvel.
A complete video walkthrough for Worms Battlegrounds.
At least they are not outright denying a potential Xbox One version.
The reason is laughable.
Industry insider clarifies about the firmware update and teases for an interesting Gamescom.
Paul Rustchynsky on what is coming next for DriveClub.
The Elder Scrolls Online is already running at a rock solid 30fps on PS4 and Xbox One.
The game is all about shared experiences.
Level designer Bruno St-André explains the benefits that PS4 and Xbox One have bought to the franchise.
Relax, Metal Gear fans.
Cloth simulation will still be calculated locally, says Cloakworks' Joe van den Heuvel.
Now whether they can deliver on the promise is a different topic.
2015's big PS4 exclusive title receives new details.
And Unity 5 will also be soon making its way to the PlayStation 4.
