You don't need expensive graphical effects in a VR game, says Anton Mikhailov.
A complete guide for Dark Souls 2.
inFamous: Second Son rises up to meet expectations - despite a few stray gameplay snags.
Microsoft details the advantages of DX 12.
Ragnar Tørnquist on current gen consoles: PS4 and Xbox One.
New details for PS4's VR Headset revealed.
Founder Frank Kane talks sky and cloud simulation, environmental effects and much more.
A complete guide for Metal Gear Solid V Ground Zeroes.
A complete video walkthrough for Metal Gear Solid V: Ground Zeroes Walkthrough.
Ground Zeroes sets up The Phantom Pain nicely with revamped stealth mechanics and open ended gameplay.
A complete video walkthrough for Final Fantasy X/X-2 HD.
Founder, CTO and president of Terathon Eric Lengyel talks distinguishing features of the C4 Engine.
A complete video walkthrough for Atelier Escha & Logy: Alchemists of the Dusk Sky.
Sucker Punch co-founder, Chris Zimmerman talks about the benefits of PS4's architecture.
"We wish Titanfall luck, it's a great game. So people who own the Xbox One will be able to buy it and have a lot of fun."
Zombie Studios brings us back to the darkness with their latest survival horror.
A complete guide for Titanfall.
CD Projekt RED and Umbra Software team up to talk about next gen graphics technology.
Judge the difference in Ubisoft's open world hacking adventure for yourself.
Parity across both systems with full graphical effects on. Can Square Enix make it happen?
