"Gameplay mechanics are always going to be limited to what is available on the base level consoles."
A miss and a hit both, Drawn to Death is nonetheless unique enough to draw at least some attention.
'The "parity game" isn't something new.'
The Scorpio is the ultimate vindication of Microsoft's vision for compatibility.
Of course, the one thing stopping this would be conservative production numbers from Nintendo...
"If it sells more than one million units in Q4 2017 I think it will be doing extremely well."
Penello reflects on what his team at Microsoft has accomplished.
Michael Pachter sounds off on Microsoft's newest machine.
Balancing the need for performance and compatibility.
Not long to wait till you have not long to wait.
Thoroughly well designed.
'Customers are used to shorter product cycles.'
The heart of the beast.
More successful platforms is good for the industry.
And there's tons of overhead.
It's very clear what hardware pulls ahead.
'We have to win the hearts and minds of developers.'
