Remedy's biggest game yet launches on September 24th, though PS5 Digital Deluxe owners receive 48 hours of advanced access.
Playground's Ralph Fulton promises a choice that "challenges you to think about who you are, with a real personal cost to weigh."
The action RPG supports 2160p at 60 FPS and 30 FPS (with ray tracing), but you can choose the best of both with Balanced.
“We’re incredibly proud of what the team has created," says Insomniac Games, as its long-awaited action-adventure title is out today.
"We made a game we wanted to play with friends. Watching you play it with yours has been the best," says Bulkhead Studios.
From a high-profile collaboration with PlayStation to being dropped and now working with Xbox, Kojima can't catch a break.
Joker Squadron and the new Wings of Theve face their share of challenges when Project Aces' latest entry launches on October 2nd.
The next update, Symbiosis, will add a new social space/firing range, experimental Team Deathmatch, and a permanent PvE mode.
Despite recently going gold, the development team is utilizing the "extra time" to ensure "every detail gets the care it deserves."
The Coalition's newest title in the series is more than just a prequel - here's everything that separates it from the previous entry.
The Coalition channels the old-school "Mad World" trailer of the first Gears for the prequel ahead of its October 6th launch.
Sanctuary has fallen, and there's nowhere safe to hide, as players must make sacrifices and claim powers to survive at all costs.
The Dominion battles the Swarm once more, as Blizzard's sci-fi series returns with its newest entry since 2015's Legacy of the Void.
Director Jakub Rokosz reveals that "a few things had to click together", and the remaster helped in addressing various issues.
"Use the settings however you need to and play Control Resonant on your terms," says lead gameplay designer Sergey Mohov.
Despite having the slowest acceleration, the Skim Speeder can blow past the rest and maintain speed with Knife Edge cornering.
PlayStation also reportedly wasn't too enthusiastic about investing "hundreds of millions" of dollars into an IP it doesn't own.
While calling the sales milestone "mental," Bulkhead CEO Joe Brammer says the team has "got things to fix" and "improve."
"We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat," says Playground Games.
Square Enix's Naoki Hamaguchi also feels that "Having that huge amount of content is part of what makes the game so appealing."
