343 Industries' shooter will see its campaign debut at the Xbox Games Showcase in a few days.
"I think that players will enjoy those functionalities," says game director Dinga Bakaba.
Kitatus and Friends CEO and Lead Programmer Ryan Shah believes the new tech brought about by Unreal Engine 5 will present "a unique set of challenges."
"Players will experience many key stories that each have the epic scope of a feature length film," says narrative director Darby McDevitt.
For those not too crazy about the PS5's new white theming.
Team Blur Games' design lead Gavin Stevens explains how the Xbox Series X's Sampler Feedback Streaming will allow it to keep up with the PS5's SSD.
Sucker Punch's open world epic overcomes some stumbles to bring the PS4 era to a respectable close.
"It’s more about where you want to draw the line," says The Initiative’s Francisco Aisa García.
Death Stranding is still an acquired taste, but on PC, it's more technically impressive than ever before.
A spark of hopes for fans of Nintendo's long-dormant racing series.
Microsoft's studios can make Xbox Series X exclusives if they choose to, according to the Xbox boss.
It immediately becomes the third highest-selling game of the year in the region.
Narrative director Darby McDevitt says the upcoming open world RPG will have a lot to see and experience.
Become the Ghost with these handy pointers.
"It will come down not so much to the raw power they are going to have, but what the teams are going to do with that power," says The Initiative's Francisco Aisa García.
Another brief trailer in the lead-up to the game's launch.
Here's everything we know right now about Ubisoft's upcoming shooter.
Microsoft is continuing to emphasize backward compatibility.
Here's how we're dreaming about immersing ourselves in the island of Tsushima.
"No business, devices or similar news, just games," says Xbox's Aaron Greenberg.
