Team Blur Games' design lead Gavin Stevens explains how the Xbox Series X's Sampler Feedback Streaming will allow it to keep up with the PS5's SSD.
Sucker Punch's open world epic overcomes some stumbles to bring the PS4 era to a respectable close.
"It’s more about where you want to draw the line," says The Initiative’s Francisco Aisa García.
Death Stranding is still an acquired taste, but on PC, it's more technically impressive than ever before.
A spark of hopes for fans of Nintendo's long-dormant racing series.
Microsoft's studios can make Xbox Series X exclusives if they choose to, according to the Xbox boss.
It immediately becomes the third highest-selling game of the year in the region.
Narrative director Darby McDevitt says the upcoming open world RPG will have a lot to see and experience.
Become the Ghost with these handy pointers.
"It will come down not so much to the raw power they are going to have, but what the teams are going to do with that power," says The Initiative's Francisco Aisa García.
Another brief trailer in the lead-up to the game's launch.
Here's everything we know right now about Ubisoft's upcoming shooter.
Microsoft is continuing to emphasize backward compatibility.
Here's how we're dreaming about immersing ourselves in the island of Tsushima.
"No business, devices or similar news, just games," says Xbox's Aaron Greenberg.
The entire Game Pass lineup will soon be accessible through a host of devices.
"You won't be forced into the next generation," says Xbox boss Phil Spencer.
Chaosmonger Studio CEO Nicola Piovesan speaks with GamingBolt about their upcoming point-and-click adventure title.
Game director James Marsden speaks with GamingBolt about FuturLab's upcoming strategy Peaky Blinders title.
Let the wind guide you.
