The dream of zipping through Manhattan at 60 FPS is being realized.
Probably. Maybe. Hopefully.
Iceflake Studios joins Paradox's growing portfolio of studios.
Criterion's 2010 racer has been rumoured to be in line for a remaster later this year.
"There’s still a ton of life in that product," says head of PlayStation marketing Eric Lempel.
The developers of Skully speak with GamingBolt about their upcoming puzzle platormer.
Jim Fowler speaks with GamingBolt about his experience in the industry, and how he hopes music will evolve in games in the future.
The two new releases take the top 2 spots in the latest UK charts.
The first episode in the new "Partner Showcase" series will a few updates on a small group of previously-announced Nintendo Switch games."
"I'm sure Splinter Cell is returning, that's a fact," says Luca Ward.
"We want to be a platform of choice for these games," says the Xbox boss.
"They took all the notes from May," says Keighley.
343 Industries' shooter will see its campaign debut at the Xbox Games Showcase in a few days.
"I think that players will enjoy those functionalities," says game director Dinga Bakaba.
Kitatus and Friends CEO and Lead Programmer Ryan Shah believes the new tech brought about by Unreal Engine 5 will present "a unique set of challenges."
"Players will experience many key stories that each have the epic scope of a feature length film," says narrative director Darby McDevitt.
For those not too crazy about the PS5's new white theming.
Team Blur Games' design lead Gavin Stevens explains how the Xbox Series X's Sampler Feedback Streaming will allow it to keep up with the PS5's SSD.
Sucker Punch's open world epic overcomes some stumbles to bring the PS4 era to a respectable close.
"It’s more about where you want to draw the line," says The Initiative’s Francisco Aisa García.
