Let's all hope it's really, really successful then.
A worthy modernization of a beloved classic.
"We’re not going to put a game out before we think it’s ready to be enjoyed by fans," says Nintendo's senior director of corporate communications Charlie Scibetta.
The blue hedgehog's next big entry will be racing in in two years.
"We do believe in this game as a live game," says Executive Producer Drew McCoy.
Codemasters' upcoming racer won't have any microtransactions.
"We’re talking different characters, different personas, different voices, different acting," says creative director Clint Hocking.
It's looking likelier that Microsoft will be going into next gen with just one Xbox Scarlett SKU.
C2 Game Studio’s founder and creative director Luis Correa is excited about one aspect of next gen in particular.
Imitation is the sincerest form of flattery, after all.
Get ready to flex your creative muscles.
Judgment takes the Yakuza formula and expands upon it in interesting ways.
Surprise! You wasted your money.
The publisher is looking to adopt the live service model.
The game was developed in roughly 18 months.
Plans seem to have changed at Microsoft.
Development on the game, it seems, has begun in earnest.
The team behind the Ocarina of Time and Majora's Mask 3DS re-releases is handling the upcoming Switch remake.
Ultimately, the developers had so many ideas, they just decided to make a sequel instead.
GamingBolt discusses the upcoming Project Monolith with creative director Luis Correa.
