The underwater stylings of Bioshock were cool and all, but they didn’t offer a lot of gameplay possibilities. (aside from some slow and dull water based sections seen in Bioshock 2) The sky setting of Infinite however, is a different beast altogether. Skylines, a series of interconnected rails that link all of Columbia together, can be navigated by both DeWitt and his opponents with a grappling device. Expect a lot of rail line puzzling and combat opportunities.
Complex enemy reactions
Years of single minded FPS-ing has honed the average gamer into a killing machine. We need no rhyme or reason, the moment we see any movement we pull the trigger. Whilst a twitch test is nice from time to time, it’s refreshing when a game shakes things up. Bioshock Inifinite seems set to do just that, with NPCs who aren’t all immediately hostile. Much like the Big Daddies in Bioshock, players will be able to avoid open conflict with many characters, should they deem this a tactical response.
An older style of pacing
Though the two Bioshock games looked similar from a first glance, there was a very different degree of momentum behind them. Whilst Bioshock 2 offered a swift pacing with a variety of tension creating set-pieces, Infinite is opting to pace itself in the vein of the original game: With unscripted action that will give players much more freedom to explore the vast world of Columbia.
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