Bloodstained: Ritual of the Night Will Get An Update Later This Month To Fix The Switch Version

The developers are targeting a mid-July release for the update.

Posted By | On 04th, Jul. 2019 Under News


Koji Igarashi and team’s spiritual successor to Castlevania: Symphony of the Night is out now, and thankfully, it’s been worth the wait. But its launch hasn’t been without hiccups. The majority’s of the game’s audience seems to be on the Switch (which isn’t surprising, since indies and metroidvanias never fail to do well on the Switch)- which is unfortunate, because that particular version of the game is significantly worse than the others.

A lot of that is down to poor optimization and bugs, among other issues, and the developers had promised that they’ll be addressing these problems as soon as they can. Now, in a new Kickstarter update, they’ve detailed some of the improvements coming to Bloodstained’s Switch version, and when we can expect them. They’re targeting a release for the patch in the week of July 15th, and will be looking to address various issues. These include changing the marker button, improving the map scroll speed, improving the zoom in and zoom out function, auto-centering when opening up the map, and more. Take a look at the detailed notes below.

Bloodstained: Ritual of the Night is available now for PS4, Xbox One, PC, and Nintendo Switch. You can check out our review of the game here.

Nintendo Switch (Status—fix being tested)

  • The fix is currently in test, the submission date we were working toward has been delayed due to a graphical bug that has reemerged.
  • We anticipate testing will be completed by next week, which would mean an ETA of public release during the week of July 15, 2019.


Map Improvements

  • Map close button has been remapped to standard exit/close button
  • Marker button has been changed
  • Trail display button has been changed
  • Map scroll speed improved
  • Zoom in and zoom out improved
  • Zoom level retained when reopening the map
  • Auto-center when opening the map
  • Bug fix: No longer displaying enemies for completed quests

Fixed items getting stuck on walls/geometry

  • The functionality of waiting until the item is collected automatically has been left in, in case the issue persists.

Switch-specific Improvements

  • HD Rumble issues in certain areas of the game have been fixed
  • Enabled Traditional Chinese language option
  • Fixed instances where the game would crash while transitioning between rooms
  • Work has been done on the technical “non-visible” side of things to improve input delay, stability, and various optimizations. The teams are continuing to work on these items and we’ll have future updates and plans to share soon.

“Iga’s Back Pack” DLC

Nintendo Switch (Status—DLC approved, release imminent)

  • The DLC has been approved by Nintendo, we’re just taking the final steps to make it go live.

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