Game Overview:
Bloodstained: Ritual of the Night is a 2D side scrolling metroidvania action adventure platformer that is being made in the style of classic Castlevania games, and is in fact being touted as a spiritual successor to the series.
Development of the game is being headed up by Koji Igarashi, who used to be the series producer of Castlevania. Funding for the game was provided through a Kickstarter campaign, and for a time it was the most highly funded video game project on the site.
Version 1.5 will also be available for Nintendo Switch players on May 16th, adding the co-op Chaos and PvP-focused Versus modes.
Also joining the service's library are Bloodstained: Ritual of the Night, Train Sim World 4, Return to Grace, and More.
A video showcasing future content coming to Bloodstained: Ritual of the Night showcases multiplayer and Classic Mode 2.
WayForward Technologies is handling multiplayer with more details coming on September 14th, while Classic Mode 2 starts Dominique.
Bloodstained: Ritual of the Night is teaming up with thatgamecompany to bring a level and boss based on Journey to the metroidvania.
Aurora is now playable in ArtPlay's 2D Metroidvania title. Along with a sword and her own unique abilities, she also has Igniculus as support.
As the newest playable character, Aurora wields the Sword of Matildis with Igniculus by her side to slow enemies and heal her.
Developer ArtPlay confirms that for now, the team's resources are focused on creating upcoming content for the first game.
Traverse five stages with retro visuals or explore a new area based on Kingdom Two Crowns.
The mobile port includes all previously release DLC, UI changes and Achievements.
Published by NetEase Games, it launches "soon" for mobiles.
Region-wise, it performed the best in North America.
Boss Revenge, VS Mode, Chaos Mode, and more outlined in an updated roadmap.
Switch users can finally remix their playthroughs and play as a new character after a brief delay.
More content incoming for the gothic throwback.
Producer Koji Igarashi provides an update on post-launch content and modes.
The developer will still continue to roll out patches.
The first of two major fixes that are planned.
505 Games has detailed the main areas that have been improved upon.
Director Koji Igarashi says the teams are "working hard to optimize the Switch version."
Producer Koji Igarashi sees this as the beginning of a series.
Both titles have surprise-dropped for Xbox's subscription service.
Jump Force joins the service's ever-growing library as well.
Instead of several small patches, the developer now plans on releasing one large one.
ArtPlay is asking for feedback on pricing, themes, and more.
The developers are targeting a mid-July release for the update.
Instead of one large update, numerous small ones will be released to improve "different areas".
The symphony is complete, at last.
Co-op and other free post-launch content teased in new trailer.
That's including "some time to get lost," as per producer Koji Igarashi.
The Castlevania-inspired title won't take up to much of your storage space.
Demon hunter Zangetsu enters the battle against evil.
Iga's Back Pack DLC also announced featuring boss fight with Koji Igarashi.
Watch for producer Koji Igarashi's response to feedback.
Videos show off some new gameplay from the Castlevania spiritual successor.
This game has come a very long way.
The spiritual successor to Castlevania: Symphony of the Night finally has a release window.
WayForward Technologies is helping to polish the game and realize Igarashi's vision.
Koji Igarashi says the cancellation is "largely due to" Sony's plans to discontinue the Vita.
A look at the backer beta demo for Koji Igarashi's next epic reveals a nostalgic yet fun new experience.
The thirst for classic styled Castlevania is real.
Xbox One version out on June 6th with all versions available today.
The prequel to Ritual of the Night will cost only $10 for non-backers.
Demo changes outlined.
Director Koji Igarashi explains the shift in versions.
Which makes sense from a business perspective, but would still suck for Wii U fans looking forward to the game, I guess.
Creator thanks fans for support.
Decision made to ensure "game is done right the first time".
Plans subject to change over time of course.
Plus, a new character announced.
Everything you need to know about Bloodstained: Ritual of the Night.
Who better to bring a Metroidvania to Nintendo's console than ex-Metroid developers?
You see, Konami, just how much demand there is for your brands? Do you?