Call of Duty: Black Ops 4 – Treyarch Addresses Report About Troubled Development

In an internal email, the studio said it takes "the well-being of every single individual working here very seriously."

Posted By | On 27th, Jun. 2019

Call of Duty Black Ops 4

Treyarch has addressed Kotaku’s story on the harsh development for Call of Duty: Black Ops 4 via an internal email to its staff. This was obtained by Kotaku and saw studio heads Dan Bunting and Mark Gordon talking about how, “We take the well-being of every single individual working here very seriously.”

“We have a vision for the future of this studio that includes significant improvements to work/life balance, and we plan to achieve that through better project planning, streamlined production processes, and rigorous decision-making timelines. It is also our intention to maintain our commitment to increased transparency,” the email states.

Achieving this will “require time, hard work, and commitment — most of all, it will require open communication. If you ever feel like your needs aren’t being met, please do not hesitate to communicate actively with your manager. No one should ever feel like they don’t have options, can’t talk openly, or that the only choice is to take their concerns to the public.”

“These conversations should always start with an honest dialogue with your department manager, and if that’s not working, feel free to reach out to one of us.

“Game development is a wildly complex art and it requires a diverse set of people and skill sets to do it successfully. It’s important for all of us to foster a studio culture that treats all team members with respect. We appreciate the contributions made by all parts of the team in the name of the games we make.”

That last part is interesting given the reports of poor treatment that Q&A testers receiving during development. Many reported working long hours for months on end while being discouraged from associating with members of the development team. Crunch was a big factor in the development of Call of Duty: Black Ops 4, especially when the campaign – originally envisioned as a 2v2 multiplayer mode – was scrapped for a traditional solo story mode.

That would also be canceled for the sake of implementing Blackout, a battle royale mode. Of course, Treyarch had limited time to complete that as well with sources claiming it was a “miracle” that it all came together. In the meantime, reports have even circulating regarding Treyarch heading development of Call of Duty 2020, which is apparently Black Ops 5. Time will tell whether studio culture improves especially with what seems to be another long year of crunch ahead for the studio.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...