What would it look like, then? How much could $399 buy you today?
Jacek Pudlik discusses what sets apart Armored Warfare from the competetion and also discusses details regarding the PS4 version of the game.
Koei-Tecmo's President and CEO Hisashi Koinuma discusses the game's development, its performance on PS4 Pro and Xbox One X, and some of the new improvements made to the sequel.
The cult classic makes a stylish return but is mired by major gameplay issues.
How does Blizzard deal with one-trick players, especially those playing ineffective heroes?
Gravel has its issues but never forgets what makes a great racing game.
Mat Piscatella, analyst at NPD shares his thoughts regarding microtransactions in the past year, Game Pass, and future sales performance of consoles.
What could Blizzard possibly add to its next action RPG/looter? Here are a few possible suggestions.
The Nintendo Switch's first year lineup is truly incomparable.
Could Battle Passes with guaranteed reward tiers replace Season Passes and RNG loot boxes?
March is packed with a number of big releases. Here's what to look out for.
A complete guide for Metal Gear Survive.
Developer Zoink Games discusses the differences and similarities between the Xbox One X and the PS4 Pro versions of Fe.
Just the classics.
Imaginati's Andy Serkis discusses the challenges of developing the company's first game.
Tate Multimedia talks about its strange combination of Dieselpunk action and Trials racing.
The exciting new platformer from Joakim Sandberg is finally here; find out more about its development here.
Can we just call this game "Survive", please?
Sony's planning with software this generation has been exceptional.
Dragon Quest Builders is dangerously addictive and a whole lot of fun.