Every choice matters.
One of the greatest games ever made is now playable on modern systems. That, honestly, is enough.
Cristian Gonzalez and Daniel Winkler discuss their upcoming party game, Headsnatchers.
The core of the games is still fine- it's just, it's surrounded by so many design choices that now seem archaic that you may find yourself wondering what the big deal was in the first place.
Matt Pettit, Producer of Defiance 2050, answered some of our questions about this remake.
FDG Entertainment spoke to Gamingbolt about their upcoming game, Monster Boy and the Cursed Kingdom.
Microsoft is riding on a wave of goodwill and momentum- here's how they can continue down that path.
A few bright spots adorn Undead Labs' clunky open world zombie survival title.
Losing the plot, quite literally.
Interesting challenges and clear feedback can lead to memorable experiences, especially in difficult titles.
Lead Producer Eugen Harton answers some of our questions about their upcoming release, DayZ.
We discuss game development, God of War's story, its reception, Cory Barlog's favorite games, and more in an extensive chat with him. Full spoilers for God of War inside. BEWARE.
The harmony of demonic intensity.
Not exactly a leisurely walk through the desert, but still a thrilling one.
Looking for games to spend a LOT of time? Behold these four titles.
The state of the Halo franchise.
Overall, Total War Saga: Thrones of Britannia is still a great strategy title
This Nintendo Switch re-release is the perfect opportunity to play (or replay) one of the best platformers of the last ten years.
Colin Moore from Holospark answers some of our questions about Earthfall which is set to launch this Spring for PC, PS4, and Xbox One.
Sony doubles down on its already announced lineup for E3 in preparation of the move to the PS5.