Let's collectively celebrate our love for the medium.
Is Battle Royale really a good substitute for a campaign? What are we really missing?
Gears of War 5 or whatever the next game is going to be called, needs a refreshing change.
What do Monster Hunter World updates do right that Destiny 2's don't?
Greogry Louden, Lead Designer of the game, answered our questions about 3rd Eye Studios' exciting new game.
A complete guide for Yakuza 6.
Mild Beast Games answers some questions about their upcoming stealth combat arena game, At Sundown.
With a complex story and multi-layered combat, BattleTech's dense core will quickly pull you in.
Lead Designer Gregory Louden shares his thoughts on the atmospheric horror game and how it attempts to tell a story purely through player discovery.
GamingBolt's Arjun Krishna Lal on where PC tech will likely be in 2019-20.
God of War represents the beginning of a new era for Sony as a first party publisher.
Jordan Weisman, CEO of Harebrained Scehemes and Creator of the BattleTech/MechWarrior franchise, answered our questions about the game's development.
Could there be different solutions to the repetitive end-games in looters?
A complete guide for Call of Duty: WW2 The War Machine DLC.
GamingBolt's Arjun Krishna Lal on the possibilities of that happening.
This seems to be the best path going forward for Konami.
Creator Jonathan Stemmildt and Producer Lewis Denby discuss various aspects of this narrative-driven game, The Piano.
Crackdown 3 will be the next test.
Performance issues on the PS4 Pro aside, this is arguably the best looking game of all time.
One of the greatest games of this generation.