Deja Vu is very much the term for Hacker’s Memory, but it’s enjoyable for fans.
Lost Sphear harkens back to classic JRPGs of old, but does it invoke their quality?
Game Pass may make sense for Microsoft, but thankfully, Sony and Nintendo don't have to follow in their footsteps.
The Hidden Ones DLC doesn't do anything Origins itself didn't, but then again, it doesn't need to.
Monster Hunter World strikes the perfect balance between nuance and accessibility.
Former Fable engine lead Don Williamson talks about the Xbox One among other trends.
Trine developer discusses its newest mage-oriented co-op title and what makes it special.
Lewis Ward, IDC research director for VR/AR, talks about the current trends in gaming.
Even when the road gets a little blocky.
Dragon Ball FighterZ is an incredible fighting game.
Tripwire Interactive talks about developing for the Xbox One X and how it compares to their experience on PS4 Pro.
Get ready to fight again.
Gaijin Entertainment CEO talks about adding the French, working on Xbox One X and much more.
The Mantis Burn Racing developer discusses its tenth year anniversary and what it's like working on the Xbox One X.
An in-depth look at the development of 4K assets.
It looks beautiful, but does it play well? Not really...
Signs of life for Xbox, but it has its work cut out for it if it wants to stay in the conversation.
Driving in Assetto Corsa is a joy- sadly, everything else simply isn't up to the mark.
Final Fantasy 14 Stormblood gives me hope that Square Enix hasn't completely forgotten about what makes the series tick.