Marco Guardia discusses his experience in making a game with a strong soundtrack.
Head to head comparison between both console versions of Sea of Thieves.
Why do certain games with RNG loot boxes thrive over others? Is core gameplay the answer?
Chief Technology Officer Ivan-Assen Ivanov answers questions regarding how the game performs on the PS4 Pro and Xbox One X.
Burnout Paradise Remastered gives a modern audience a chance to play a veritable classic.
A complete guide for Warhammer: Vermintide 2.
Ni no Kuni II is a game with a surprising amount of depth, and it will keep you hooked for dozens of hours.
Creative Director Brian Hayes discusses some of the decisions taken by the team in the development of the game.
A future beyond consoles: what is in store for Xbox?
Attack on Titan 2 can be a blast to play through but at times it feels like a lazy sequel.
"Vertical slices."
It's not the grandest of colonization titles but Surviving Mars does offer some fun mysteries in space.
How much could $499 buy you today?
Yakuza 6: The Song of Life ends Kiryu's story on a very high note.
Are the PUBG and Fortnite: Battle Royale imitators really dead on arrival or do they feed a much larger cycle?
Marketing Manager Igor Gajic, CEO Mario Mihokovic and Chief Technology Officer Zeljko Kos answer questions regarding the game's development.
Senior Producer Robert Backstrom discusses the differences between the Xbox One X and PS4 Pro versions related to the development of Warhammer: Vermintide 2.
The drums of war beat again but are these End Times worth a revisit?
Adrian Chmielarz of The Astronauts discuss what it's like developing for the Xbox One X along with specific enhancements for The Vanishing of Ethan Carter.
Sony is gearing itself to dominate the market on a permanent basis with its emphasis on first party games.