Lead Designer Gregory Louden shares his thoughts on the atmospheric horror game and how it attempts to tell a story purely through player discovery.
GamingBolt's Arjun Krishna Lal on where PC tech will likely be in 2019-20.
God of War represents the beginning of a new era for Sony as a first party publisher.
Jordan Weisman, CEO of Harebrained Scehemes and Creator of the BattleTech/MechWarrior franchise, answered our questions about the game's development.
Could there be different solutions to the repetitive end-games in looters?
A complete guide for Call of Duty: WW2 The War Machine DLC.
GamingBolt's Arjun Krishna Lal on the possibilities of that happening.
This seems to be the best path going forward for Konami.
Creator Jonathan Stemmildt and Producer Lewis Denby discuss various aspects of this narrative-driven game, The Piano.
Crackdown 3 will be the next test.
Performance issues on the PS4 Pro aside, this is arguably the best looking game of all time.
One of the greatest games of this generation.
TERA is a fun and accessible game for console players.
Onur Şamlı, co-founder of the company and Programmer Galip Kartoğlu answer some of our questions regarding Conarium.
Funcom discusses what sets apart Conan Exiles from other games in the genre.
Chucklefish discusses the many aspects of their turn-based tactical game.
Iron Galaxy Studios discusses some of the challenges faced, along with their inspirations behind this unique title.
"Attack on Titan" meets ogres that's unfortunately let down by lacklustre core mechanics.
What history can tell us about when PS5 might launch.
IronOak Games discusses some of the inspirations behind the game as well as how different aspects of the game function.