Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer details of developing Shadow Warrior on PS4 and Xbox One.
This is my kingdom come.
Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.
How much should From Software change, if anything should change at all?
GamingBolt speaks to Dinosaurum Games' founder Arkadiy Kulikov about the upcoming thriller.
Ghost tricks.
Visceral's cops vs. crooks experience still feels suspiciously like ye olde Battlefield.
Is Unity going to be a rehash of the old games or will it set new standards for the series?
Incoming!
Who's watching the watchers? Who's watching the gamers? Who's watching the readers?
An elusive mystery that doesn't draw a lot of attention.
A visually shoddy, yet alluring title from CI games bound to send you into whorls of reminiscences.
To mix elements is the real test. To rescue scientists is your cause.
With competition from Project CARS and DriveClub, where does this leave GRID Autosport?
How can a game which features a hopeless future possibly fill you with hope for the future?
A complete guide for all Engineer AMP Locations in Wildstar.
GamingBolt speaks to Yousuf Mapara about Switchblade Monkeys' debut game.
A bazillion guns too many for the poor little Vita?
GamingBolt speaks to Founder & CEO of Confetti Interactive and Confetti Games Wolfgang Engel to know where video game graphics are heading.