Archive For Interviews Category

Robinson The Journey, VR and The Future: An Interview With Crytek’s Niklas Walenski

Robinson The Journey, VR and The Future: An Interview With Crytek’s Niklas Walenski

Robinson: The Journey director discusses the studio's adventures with VR.

LawBreakers Interview: From Concept To Reality

LawBreakers Interview: From Concept To Reality

How to handle the law.

Ghost Recon: Wildlands Interview: Offline Mode, Progression System, Freedom of Choice And More

Ghost Recon: Wildlands Interview: Offline Mode, Progression System, Freedom of Choice And More

Adventuring past the barriers.

TurnOn Interview: Earth Hour Meets 3D Puzzling

TurnOn Interview: Earth Hour Meets 3D Puzzling

Brainy Studio talks about its environmentally aware puzzler.

Watch Dogs 2 Interview: Hactivist’s Potential

Watch Dogs 2 Interview: Hactivist’s Potential

Hacktivists are lining the streets of San Francisco, are you game?

Steep Interview: Raising The Bar To The Clouds

Steep Interview: Raising The Bar To The Clouds

Go beyond the extreme in this new extreme sports game from Ubisoft.

Battalion 1944 Interview: Recapturing the Magic of World War 2 Shooters

Battalion 1944 Interview: Recapturing the Magic of World War 2 Shooters

Bulkhead Interactive talks about its crowd-funded FPS, revealing the potential it holds.

Rugby Challenge 3 Interview: The Rugby Management Life

Rugby Challenge 3 Interview: The Rugby Management Life

Learn the trials and tribulations of developing a rugby union sim.

An Interview With Psyonix, The Makers of Rocket League: The Defining Indie Game of This Console Generation

An Interview With Psyonix, The Makers of Rocket League: The Defining Indie Game of This Console Generation

A delightful chat with Psyonix about what makes Rocket League tick.

Shadwen Interview: A Game of Shadows With Frozenbyte

Shadwen Interview: A Game of Shadows With Frozenbyte

Time-bending meets medieval stealth in Frozenbyte's new IP.

Rocketbirds 2 Evolution Interview: Penguin War

Rocketbirds 2 Evolution Interview: Penguin War

Ratloop's Sian Yue Tan gives us the low down on Rocketbirds 2: Evolution.

DC Universe Online Xbox One Interview: ‘Our Top Priority Is A Fun And Immersive Player Experience’

DC Universe Online Xbox One Interview: ‘Our Top Priority Is A Fun And Immersive Player Experience’

S.J. Mueller explains why and how the Xbox One version happened.

Dungeons 2 PS4 Interview: Translating RTS And Management Elements To Console

Dungeons 2 PS4 Interview: Translating RTS And Management Elements To Console

GamingBolt catches up with the team behind Dungeons 2.

Friday The 13th Interview: No Place to Hide

Friday The 13th Interview: No Place to Hide

Jason's back in digital form and he wants to play.

Carmageddon Max Damage Interview: Round Two of Pedestrian Slaughter

Carmageddon Max Damage Interview: Round Two of Pedestrian Slaughter

Hop back into the driver's set for some more pedestrian murder.

The Witcher 3 Blood And Wine Interview: Geralt’s Final Quest

The Witcher 3 Blood And Wine Interview: Geralt’s Final Quest

Travel to Toussaint for one last final adventure with the Witcher.

Chronos Interview: Bringing Souls-Inspired Gameplay to VR

Chronos Interview: Bringing Souls-Inspired Gameplay to VR

Learn more about what's probably the best VR title currently available.

Stellaris Interview: Once More Unto the 4X Breach

Stellaris Interview: Once More Unto the 4X Breach

Game director Henrik Fåhraeus talks about the 4X strategy title and its intricacies.

The Assembly Interview: Everything Will Be Illuminated (in VR)

The Assembly Interview: Everything Will Be Illuminated (in VR)

nDreams discusses its mysterious VR adventure bound for multiple platforms.

Divide Interview: Twin-Stick Shooting Meets Futuristic Dungeon Crawling

Divide Interview: Twin-Stick Shooting Meets Futuristic Dungeon Crawling

Exploding Tuba head Chris Tilton talks about the upcoming PS4/PC title.