Archive For Interviews Category

Sherlock Holmes The Devil’s Daughter Interview: An Elementary Interval

Sherlock Holmes The Devil’s Daughter Interview: An Elementary Interval

Frogwares CEO Wael Amr talks about the upcoming investigative title.

Hitman Interview: How IO Interactive Has Bought Back Agent 47 With A Bang

Hitman Interview: How IO Interactive Has Bought Back Agent 47 With A Bang

A discussion on what it takes to make an effective sandbox.

Lost Sea Interview: Surviving Procedurally Generated Archipelago

Lost Sea Interview: Surviving Procedurally Generated Archipelago

Aidan Price, Game Designer at Eastasiasoft speaks to GamingBolt about the upcoming 3D action game.

An Interview With Martin Sahlin, The Man Behind The Delightful Unravel

An Interview With Martin Sahlin, The Man Behind The Delightful Unravel

ColdWood Interactive's Martin Sahlin sounds off on a number of pertinent topics and issues.

Battlezone Interview: Forward the VR Foundation

Battlezone Interview: Forward the VR Foundation

Rebellion co-founder Jason Kingsley talks about the legendary title's return for VR.

Layers of Fear Interview: Progressive Horror

Layers of Fear Interview: Progressive Horror

Bloober Team talks about its new horror title.

Interview With Micron: Crucial DRAM Product Manager Talks Future Tech

Interview With Micron: Crucial DRAM Product Manager Talks Future Tech

Jeremy Mortenson offers his take on the future of DRAM, SSDs and DX12.

Trine 3 Artifacts of Power Interview: PS4 Release and Shadwen Plans

Trine 3 Artifacts of Power Interview: PS4 Release and Shadwen Plans

Frozenbyte's Kai Tuovinen discusses the PS4 port and the developer's next big project.

An Interview With Oxide Games: The Evolution of Nitrous

An Interview With Oxide Games: The Evolution of Nitrous

Oxide Games talks about Nitrous and its future.

Heroes Reborn Gemini Interview: The Powers That Be

Heroes Reborn Gemini Interview: The Powers That Be

Imperative's Steve Bowler talks about the action adventure based on the TV series.

Interview With Funcom: The Park, VR, The Future and Much More

Interview With Funcom: The Park, VR, The Future and Much More

Funcom's Joel Bylos talks about the first person horror title among other things.

Dying Light The Following Interview: Land of the Dead (And Dune Buggies)

Dying Light The Following Interview: Land of the Dead (And Dune Buggies)

Lead producer Tymon Smektala talks about the upcoming expansion and hints at future plans.

This War of Mine: The Little Ones – The Realities of War

This War of Mine: The Little Ones – The Realities of War

11 bit Studios talks about the console version of its war-torn survival game.

Astraea Interview: A Game of Games

Astraea Interview: A Game of Games

Norwind's Brandyn Engbrecht talks about the upcoming sandbox town builder.

Just Cause 3 Interview: The Miracles of Havok and Destruction

Just Cause 3 Interview: The Miracles of Havok and Destruction

Avalanche shares its thoughts on the process behind Just Cause 3's destruction.

Tricky Towers Interview: Tetris Meets Spell Casting

Tricky Towers Interview: Tetris Meets Spell Casting

Build towers and topple that of your enemies in WeirdBeard's upcoming puzzler.

Firewatch Interview: Into The Woods

Firewatch Interview: Into The Woods

Campo Santo's Sean Vanaman talks about the mysterious adventure title.

Celtoys Interview With Don Williamson: Former Fable Engine Lead Looks Ahead

Celtoys Interview With Don Williamson: Former Fable Engine Lead Looks Ahead

Celtoys owner and engine/performance specialist discussed DX12 and cloud computing among other things.

Narcosis Interview: Into The Abyss With VR

Narcosis Interview: Into The Abyss With VR

Honor Code's hallucinatory VR title wants to take you swimming.

EA Sports UFC 2 Interview: Round Two of Current Gen MMA

EA Sports UFC 2 Interview: Round Two of Current Gen MMA

Creative director Brian Hayes talks cover athlete superstitions, Ultimate Team and much more.