Archive For Interviews Category

Let It Die Interview – Uncle Death

Let It Die Interview – Uncle Death

GamingBolt speaks to Goichi Suda about Let It Die.

Gwent: The Witcher Card Game Interview – Bringing the Cards to Life

Gwent: The Witcher Card Game Interview – Bringing the Cards to Life

Gather your deck and prepare for battle in the new online mode!

Tekken 7 Interview: A Fighter That Wants To Tell An Interesting Story

Tekken 7 Interview: A Fighter That Wants To Tell An Interesting Story

It's almost time to get your fight on again!

Livelock Interview: Robopocalypse Now

Livelock Interview: Robopocalypse Now

Tuque's Kevin Neibert talks about the upcoming twin-stick shooter.

PES 2017 Interview: Striving For Realism

PES 2017 Interview: Striving For Realism

Hoping for a major goal.

Robinson The Journey, VR and The Future: An Interview With Crytek’s Niklas Walenski

Robinson The Journey, VR and The Future: An Interview With Crytek’s Niklas Walenski

Robinson: The Journey director discusses the studio's adventures with VR.

LawBreakers Interview: From Concept To Reality

LawBreakers Interview: From Concept To Reality

How to handle the law.

Ghost Recon: Wildlands Interview: Offline Mode, Progression System, Freedom of Choice And More

Ghost Recon: Wildlands Interview: Offline Mode, Progression System, Freedom of Choice And More

Adventuring past the barriers.

TurnOn Interview: Earth Hour Meets 3D Puzzling

TurnOn Interview: Earth Hour Meets 3D Puzzling

Brainy Studio talks about its environmentally aware puzzler.

Watch Dogs 2 Interview: Hactivist’s Potential

Watch Dogs 2 Interview: Hactivist’s Potential

Hacktivists are lining the streets of San Francisco, are you game?

Steep Interview: Raising The Bar To The Clouds

Steep Interview: Raising The Bar To The Clouds

Go beyond the extreme in this new extreme sports game from Ubisoft.

Battalion 1944 Interview: Recapturing the Magic of World War 2 Shooters

Battalion 1944 Interview: Recapturing the Magic of World War 2 Shooters

Bulkhead Interactive talks about its crowd-funded FPS, revealing the potential it holds.

Rugby Challenge 3 Interview: The Rugby Management Life

Rugby Challenge 3 Interview: The Rugby Management Life

Learn the trials and tribulations of developing a rugby union sim.

An Interview With Psyonix, The Makers of Rocket League: The Defining Indie Game of This Console Generation

An Interview With Psyonix, The Makers of Rocket League: The Defining Indie Game of This Console Generation

A delightful chat with Psyonix about what makes Rocket League tick.

Shadwen Interview: A Game of Shadows With Frozenbyte

Shadwen Interview: A Game of Shadows With Frozenbyte

Time-bending meets medieval stealth in Frozenbyte's new IP.

Rocketbirds 2 Evolution Interview: Penguin War

Rocketbirds 2 Evolution Interview: Penguin War

Ratloop's Sian Yue Tan gives us the low down on Rocketbirds 2: Evolution.

DC Universe Online Xbox One Interview: ‘Our Top Priority Is A Fun And Immersive Player Experience’

DC Universe Online Xbox One Interview: ‘Our Top Priority Is A Fun And Immersive Player Experience’

S.J. Mueller explains why and how the Xbox One version happened.

Dungeons 2 PS4 Interview: Translating RTS And Management Elements To Console

Dungeons 2 PS4 Interview: Translating RTS And Management Elements To Console

GamingBolt catches up with the team behind Dungeons 2.

Friday The 13th Interview: No Place to Hide

Friday The 13th Interview: No Place to Hide

Jason's back in digital form and he wants to play.

Carmageddon Max Damage Interview: Round Two of Pedestrian Slaughter

Carmageddon Max Damage Interview: Round Two of Pedestrian Slaughter

Hop back into the driver's set for some more pedestrian murder.