Archive For Interviews Category

Agents of Mayhem Interview: Experiencing A Whacky World

Agents of Mayhem Interview: Experiencing A Whacky World

From the creators of Saints Row comes a whole new experience.

Call of Duty: Infinite Warfare Interview: The Sky Is No Longer The Limit

Call of Duty: Infinite Warfare Interview: The Sky Is No Longer The Limit

Call of Duty is finally making its way into the outer limits. But just how far will that be?

F1 2016 Interview: ‘We Set Out To Create The Most Comprehensive Formula One Title To Date’

F1 2016 Interview: ‘We Set Out To Create The Most Comprehensive Formula One Title To Date’

Lee Mather, Principle Games Designer at Codemasters gives us the low down on F1 2016.

Attack On Titan Interview: Titan Madness

Attack On Titan Interview: Titan Madness

Hisashi Koinuma, Producer of Attack on Titan on how the anime inspired video game will appeal to fans.

Vampyr Interview: Feasting On Your Fate

Vampyr Interview: Feasting On Your Fate

How deep can you go within the mystic world of vampires?

Raiders of the Broken Planet Interview: Once More Unto Adventure

Raiders of the Broken Planet Interview: Once More Unto Adventure

Mercenaries, resource hunting and warfare collide in Mercury Steam's multiplayer shooter.

Geomerics and Enlighten Interview: Pushing the Boundaries of Global Illumination

Geomerics and Enlighten Interview: Pushing the Boundaries of Global Illumination

Geomerics discusses the future of lighting in video games.

Headlander Interview: Headfirst Into Double Fine’s New Adventure

Headlander Interview: Headfirst Into Double Fine’s New Adventure

Double Fine takes on a real head-spinner of an adventure.

Fated Interview: The Once and Future Family Man

Fated Interview: The Once and Future Family Man

It's all about one's family in Frima's Fated.

Beacon Interview: The (Less Confusing) Clone Saga

Beacon Interview: The (Less Confusing) Clone Saga

Roguelikes, procedural hostilities and cloning discussed for Monothetic's Beacon.

Atom Universe Interview: Virtual Social Theme Park

Atom Universe Interview: Virtual Social Theme Park

Atom Republic CEO discusses the free to play social game.

Styx: Shards of Darkness Interview – More Diversity

Styx: Shards of Darkness Interview – More Diversity

Crawl out from the shadows with this newest adventure.

The Surge Interview: Going Faster Than Ever Before

The Surge Interview: Going Faster Than Ever Before

Learn fast or die often in Deck 13 Interactive's newest entry.

Paragon Interview: The Unreal MOBA That Could

Paragon Interview: The Unreal MOBA That Could

Creative director Steve Superville discusses the fast-growing MOBA.

Pyre Interview: Supergiant’s Weirdly Fascinating Mash-up

Pyre Interview: Supergiant’s Weirdly Fascinating Mash-up

Supergiant talks in depth about its upcoming unorthodox title.

Let It Die Interview – Uncle Death

Let It Die Interview – Uncle Death

GamingBolt speaks to Goichi Suda about Let It Die.

Gwent: The Witcher Card Game Interview – Bringing the Cards to Life

Gwent: The Witcher Card Game Interview – Bringing the Cards to Life

Gather your deck and prepare for battle in the new online mode!

Tekken 7 Interview: A Fighter That Wants To Tell An Interesting Story

Tekken 7 Interview: A Fighter That Wants To Tell An Interesting Story

It's almost time to get your fight on again!

Livelock Interview: Robopocalypse Now

Livelock Interview: Robopocalypse Now

Tuque's Kevin Neibert talks about the upcoming twin-stick shooter.

PES 2017 Interview: Striving For Realism

PES 2017 Interview: Striving For Realism

Hoping for a major goal.