Archive For Interviews Category

DiRT 4 Interview – Making 2017’s Best Racing Game

DiRT 4 Interview – Making 2017’s Best Racing Game

Paul Coleman, Chief Game Designer gives us the lowdown on DiRT 4.

RiftStar Raiders Interview: Gunning For Glory

RiftStar Raiders Interview: Gunning For Glory

Lead designer Mark Manuello discusses the studio's newest shoot 'em up.

The Town of Light Interview: A Guiding Light

The Town of Light Interview: A Guiding Light

Developer LKA talks about its off-beat psychological horror title.

Kona Interview: Journey to The Mysterious North

Kona Interview: Journey to The Mysterious North

Parabole talks about the overall journey and gameplay of Kona.

The Wild Eight Interview: Surviving (And Developing) Alaska

The Wild Eight Interview: Surviving (And Developing) Alaska

Story and emphasis on exploration sets The Wild Eight apart from the competition.

ArmaGallant Decks of Destiny Interview: Real Time Strategy Meets Deckbuilding

ArmaGallant Decks of Destiny Interview: Real Time Strategy Meets Deckbuilding

Maximum Games' card battler promises something different.

Project CARS 2 Interview With Andy Tudor: LiveTrack 3.0, eSports Functions, Career Mode, Project Scorpio And More

Project CARS 2 Interview With Andy Tudor: LiveTrack 3.0, eSports Functions, Career Mode, Project Scorpio And More

Project CARS 2, and the tech that makes it tick.

Human Fall Flat Interview: What Dreams May Come

Human Fall Flat Interview: What Dreams May Come

No Brakes Games talks about its physics-driven puzzle title.

Expeditions Viking Interview: Changing With The World

Expeditions Viking Interview: Changing With The World

Logic Artists talks about its latest world conquering strategy RPG.

Dungeons 3 Interview: Evil Never Sleeps

Dungeons 3 Interview: Evil Never Sleeps

Conquering the world, one evil act at a time.

What Remains of Edith Finch Interview: Death is Not The End

What Remains of Edith Finch Interview: Death is Not The End

Giant Sparrow's Ian Dallas talks about the emotional adventure title.

Mothergunship Interview: From Gun Towers to Mothership Hunting

Mothergunship Interview: From Gun Towers to Mothership Hunting

Terrible Posture Games talks about its upcoming SHMUP.

Riding The Cutting Edge Of The Technology Wave – An Interview With Brad Wardell, CEO of Stardock

Riding The Cutting Edge Of The Technology Wave – An Interview With Brad Wardell, CEO of Stardock

Surfing the crest of the tech wave.

The Flame in the Flood Interview: A Roguish Journey

The Flame in the Flood Interview: A Roguish Journey

Designer Forrest Dowling talks about the unorthodox rougelite.

X-Morph Defense Interview: Tower Defenders, Ace Shooters

X-Morph Defense Interview: Tower Defenders, Ace Shooters

EXOR Studios talks about its enticing tower defense hybrid.

The Metronomicon Interview: Dance The Darkness Away

The Metronomicon Interview: Dance The Darkness Away

Developer discusses future content and co-op.

Micro Machine World Series Interview: Think Smaller

Micro Machine World Series Interview: Think Smaller

Codemasters talks about the return of its tiny racer.

The Tech Behind Killing Floor 2 On The PS4 Pro

The Tech Behind Killing Floor 2 On The PS4 Pro

Tripwire Interactive discusses development on PS4 Pro.

Immortal Redneck Interview: Procedural Violence in Egypt

Immortal Redneck Interview: Procedural Violence in Egypt

Roguelite gameplay meets twitch shooting in Crema's FPS.

Surf World Series Interview: Hanging Ten

Surf World Series Interview: Hanging Ten

Climax Studios talks about its upcoming surfing title.