Archive For Interviews Category

Riding The Cutting Edge Of The Technology Wave – An Interview With Brad Wardell, CEO of Stardock

Riding The Cutting Edge Of The Technology Wave – An Interview With Brad Wardell, CEO of Stardock

Surfing the crest of the tech wave.

The Flame in the Flood Interview: A Roguish Journey

The Flame in the Flood Interview: A Roguish Journey

Designer Forrest Dowling talks about the unorthodox rougelite.

X-Morph Defense Interview: Tower Defenders, Ace Shooters

X-Morph Defense Interview: Tower Defenders, Ace Shooters

EXOR Studios talks about its enticing tower defense hybrid.

The Metronomicon Interview: Dance The Darkness Away

The Metronomicon Interview: Dance The Darkness Away

Developer discusses future content and co-op.

Micro Machine World Series Interview: Think Smaller

Micro Machine World Series Interview: Think Smaller

Codemasters talks about the return of its tiny racer.

The Tech Behind Killing Floor 2 On The PS4 Pro

The Tech Behind Killing Floor 2 On The PS4 Pro

Tripwire Interactive discusses development on PS4 Pro.

Immortal Redneck Interview: Procedural Violence in Egypt

Immortal Redneck Interview: Procedural Violence in Egypt

Roguelite gameplay meets twitch shooting in Crema's FPS.

Surf World Series Interview: Hanging Ten

Surf World Series Interview: Hanging Ten

Climax Studios talks about its upcoming surfing title.

Warhammer 40K Dawn of War 3 Interview: The Forever War

Warhammer 40K Dawn of War 3 Interview: The Forever War

Game director Philippe Boulle talks multiplayer, Super Walkers and more.

MXGP3 The Official Motocross Videogame Interview: Burning Rubber Again

MXGP3 The Official Motocross Videogame Interview: Burning Rubber Again

Third times the charm for Milestone's fledgling racer.

Star Citizen Interview – A Game As Infinite As The Universe Itself

Star Citizen Interview – A Game As Infinite As The Universe Itself

Chatting with the makers of the most ambitious and hyped PC game in history.

An Interview With Artomatix: Streamlining Game World Building

An Interview With Artomatix: Streamlining Game World Building

Artomatix's CTO talks about the PBR texture suite's benefits.

Sniper Ghost Warrior 3 Interview: Enemy At The Games

Sniper Ghost Warrior 3 Interview: Enemy At The Games

CI Games talks about its open-ended sniper sequel.

Get Even Interview: Corner Shooting, Boundary Pushing

Get Even Interview: Corner Shooting, Boundary Pushing

The Farm 51 talks about its unorthodox shooter.

Battle Chasers Nightwar Interview: Arcanepunk Meets JRPG

Battle Chasers Nightwar Interview: Arcanepunk Meets JRPG

Airship Syndicate and THQ Nordic talk about the upcoming RPG.

Has-Been Heroes Interview: The Once and Future Heroes

Has-Been Heroes Interview: The Once and Future Heroes

Frozenbyte's Kai Tuovinen discusses the unorthodox roguelike.

Bebylon Battle Royale Interview: Mad Max Meets Toddlers

Bebylon Battle Royale Interview: Mad Max Meets Toddlers

It's more interesting than you think.

ELEX Interview: Of Jetpacks and Magic

ELEX Interview: Of Jetpacks and Magic

The makers of Gothic and Risen discuss their upcoming new IP.

Strafe Interview: Procedurally Generating Doom

Strafe Interview: Procedurally Generating Doom

Pixel Titans co-founder talks about the upcoming retro-esque shooter.

Ace Combat 7 Interview With Kazutoki Kono: “You Can Expect A Lot of The Great Elements That Made Ace Combat What It Is”