Archive For Interviews Category

Everspace Interview: Everlasting Space Rogues

Everspace Interview: Everlasting Space Rogues

Rockfish CEO talks about the past, present and future of Everspace.

Hello Neighbor Interview: PG Rear Window

Hello Neighbor Interview: PG Rear Window

What's it like to fear your neighbor? TinyBuild teases a few details.

An Interview With Josef Fares, The Creator of A Way Out – ‘I Always Knew We Had Something Special’

An Interview With Josef Fares, The Creator of A Way Out – ‘I Always Knew We Had Something Special’

Josef Fares sounds off on how the cookie crumbles.

FMOD Interview: Innovating With Sound

FMOD Interview: Innovating With Sound

Firelight Technologies CEO talks about the current features of FMOD Studio and the challenges of sound design.

Train Sim World Interview: Playing on The Railroad

Train Sim World Interview: Playing on The Railroad

Dovetail Games discusses the challenges and rewards of a first person train simulator.

Ooblets Interview: When Farming Meets Class-Based Pokemon

Ooblets Interview: When Farming Meets Class-Based Pokemon

Glumberland talks about its Pokemon/farming title and what players can expect on release.

Hero Defense Interview: When MOBAs Met Tower Defense

Hero Defense Interview: When MOBAs Met Tower Defense

Developer Happy Tuesday talks about its odd mish-mash of genres and the weird fun on offer.

Outcast Second Contact Interview: Remaking The Journey of Exploration

Outcast Second Contact Interview: Remaking The Journey of Exploration

What makes Outcast so appealing and why should you check out the remake? Developer Appeal tells all.

TheHunter: Call of the Wild Interview – Hunting Beasts

TheHunter: Call of the Wild Interview – Hunting Beasts

Expansive Worlds talks about its realistic hunting game and what to expect in the coming months.

Brawlout Interview: Fighting Game Intricacies and Post-Launch Support

Brawlout Interview: Fighting Game Intricacies and Post-Launch Support

Angry Mob Games CEO enlightens us on the current state of Brawlout and what to expect in the coming days.

Rogue Trooper Redux Interview: A Classic Returns

Rogue Trooper Redux Interview: A Classic Returns

Tim Jones, head of Creative on why you should play Rogue Trooper Redux.

Deep Rock Galactic Interview: Heigh-Ho, Off To Plunder We Go

Deep Rock Galactic Interview: Heigh-Ho, Off To Plunder We Go

Ghost Ship Games talks about its co-op mining/exploration FPS and what's special about it.

Unruly Heroes Interview – Aiming For An Epic Adventure And Unforgettable Experience

Unruly Heroes Interview – Aiming For An Epic Adventure And Unforgettable Experience

Development team's Meredith Alfroy tell us about the universe of Unruly Heroes.

Super Meat Boy Forever Interview: A Meaty Return

Super Meat Boy Forever Interview: A Meaty Return

Team Meat's Tommy Refenes tells us what's new with the long-awaited sequel to the classic platformer.

Fe Interview: Freedom Without The Frustration

Fe Interview: Freedom Without The Frustration

Director Andreas Beijer talks about inspirations for the upcoming nature-focused platformer.

The Artful Escape Interview: ‘Traditional Music Games Don’t Feel Like Playing Music To Me’

The Artful Escape Interview: ‘Traditional Music Games Don’t Feel Like Playing Music To Me’

Johnny Galvatron on the next big indie game on Xbox One and PC.

Robocraft Infinity Interview: ‘ID@Xbox Program Is Something We Were Really Excited To Be Invited Into’

Robocraft Infinity Interview: ‘ID@Xbox Program Is Something We Were Really Excited To Be Invited Into’

Freejame Games' producer Phil Davidson tells us everything he can about Robocraft Infinity.

World of Tanks Tech Interview: Xbox One X And PS4 PRO Implementation, Polaris Features And More

World of Tanks Tech Interview: Xbox One X And PS4 PRO Implementation, Polaris Features And More

Chris McCue, Technical Director of World of Tanks gives us the lowdown on PS4 Pro and Xbox One X implementation.

WWE 2K18 Interview – “It’s A Game That Offers A Lot To Different Types of Users”

WWE 2K18 Interview – “It’s A Game That Offers A Lot To Different Types of Users”

We interview the team at Yuke's to learn everything about WWE 2K18.

Iron Harvest 1920+ Interview: Tactical Strategy Chronicles

Iron Harvest 1920+ Interview: Tactical Strategy Chronicles

King Art Games discusses its upcoming tactical strategy title and its killer aesthetics.