Archive For Interviews Category

How to Survive 2 Interview: Surviving The World

How to Survive 2 Interview: Surviving The World

Eko Software head talks about the current game and the genre as a whole.

A Plague Tale: Innocence Interview: ‘We Really Want To Tell A Great Story’

A Plague Tale: Innocence Interview: ‘We Really Want To Tell A Great Story’

Get ready to walk with rats.

Vampyr Interview – Lead Designer Florent Guillaume Tells Us Everything About In-Game Weapons, Loot, Factions And More
Lightfield Interview: Free Flying In The Future

Lightfield Interview: Free Flying In The Future

Lost in the Garden co-founder discusses the free-moving futuristic racer.

Hunt: Showdown Interview – “Everything Is Insect Based”

Hunt: Showdown Interview – “Everything Is Insect Based”

The hunt is on.

Ni No Kuni 2: Revenant Kingdom Interview – Story, Combat, Higgledies, No Switch Version And More

Ni No Kuni 2: Revenant Kingdom Interview – Story, Combat, Higgledies, No Switch Version And More

Return to the enchanted world of Ni No Kuni!

Tokyo 42 Interview: Neo-Tokyo in Technicolor

Tokyo 42 Interview: Neo-Tokyo in Technicolor

SMAC Games discusses its trippy overhead shooter set in micro-Tokyo.

NASCAR Heat 2 Interview: The Next Evolution

NASCAR Heat 2 Interview: The Next Evolution

Monster Games returns with improvements, more drivers and much more.

DiRT 4 Interview – Making 2017’s Best Racing Game

DiRT 4 Interview – Making 2017’s Best Racing Game

Paul Coleman, Chief Game Designer gives us the lowdown on DiRT 4.

RiftStar Raiders Interview: Gunning For Glory

RiftStar Raiders Interview: Gunning For Glory

Lead designer Mark Manuello discusses the studio's newest shoot 'em up.

The Town of Light Interview: A Guiding Light

The Town of Light Interview: A Guiding Light

Developer LKA talks about its off-beat psychological horror title.

Kona Interview: Journey to The Mysterious North

Kona Interview: Journey to The Mysterious North

Parabole talks about the overall journey and gameplay of Kona.

The Wild Eight Interview: Surviving (And Developing) Alaska

The Wild Eight Interview: Surviving (And Developing) Alaska

Story and emphasis on exploration sets The Wild Eight apart from the competition.

ArmaGallant Decks of Destiny Interview: Real Time Strategy Meets Deckbuilding

ArmaGallant Decks of Destiny Interview: Real Time Strategy Meets Deckbuilding

Maximum Games' card battler promises something different.

Project CARS 2 Interview With Andy Tudor: LiveTrack 3.0, eSports Functions, Career Mode, Project Scorpio And More

Project CARS 2 Interview With Andy Tudor: LiveTrack 3.0, eSports Functions, Career Mode, Project Scorpio And More

Project CARS 2, and the tech that makes it tick.

Human Fall Flat Interview: What Dreams May Come

Human Fall Flat Interview: What Dreams May Come

No Brakes Games talks about its physics-driven puzzle title.

Expeditions Viking Interview: Changing With The World

Expeditions Viking Interview: Changing With The World

Logic Artists talks about its latest world conquering strategy RPG.

Dungeons 3 Interview: Evil Never Sleeps

Dungeons 3 Interview: Evil Never Sleeps

Conquering the world, one evil act at a time.

What Remains of Edith Finch Interview: Death is Not The End

What Remains of Edith Finch Interview: Death is Not The End

Giant Sparrow's Ian Dallas talks about the emotional adventure title.

Mothergunship Interview: From Gun Towers to Mothership Hunting

Mothergunship Interview: From Gun Towers to Mothership Hunting

Terrible Posture Games talks about its upcoming SHMUP.