Archive For Interviews Category

Hero Defense Interview: When MOBAs Met Tower Defense

Hero Defense Interview: When MOBAs Met Tower Defense

Developer Happy Tuesday talks about its odd mish-mash of genres and the weird fun on offer.

Outcast Second Contact Interview: Remaking The Journey of Exploration

Outcast Second Contact Interview: Remaking The Journey of Exploration

What makes Outcast so appealing and why should you check out the remake? Developer Appeal tells all.

TheHunter: Call of the Wild Interview – Hunting Beasts

TheHunter: Call of the Wild Interview – Hunting Beasts

Expansive Worlds talks about its realistic hunting game and what to expect in the coming months.

Brawlout Interview: Fighting Game Intricacies and Post-Launch Support

Brawlout Interview: Fighting Game Intricacies and Post-Launch Support

Angry Mob Games CEO enlightens us on the current state of Brawlout and what to expect in the coming days.

Rogue Trooper Redux Interview: A Classic Returns

Rogue Trooper Redux Interview: A Classic Returns

Tim Jones, head of Creative on why you should play Rogue Trooper Redux.

Deep Rock Galactic Interview: Heigh-Ho, Off To Plunder We Go

Deep Rock Galactic Interview: Heigh-Ho, Off To Plunder We Go

Ghost Ship Games talks about its co-op mining/exploration FPS and what's special about it.

Unruly Heroes Interview – Aiming For An Epic Adventure And Unforgettable Experience

Unruly Heroes Interview – Aiming For An Epic Adventure And Unforgettable Experience

Development team's Meredith Alfroy tell us about the universe of Unruly Heroes.

Super Meat Boy Forever Interview: A Meaty Return

Super Meat Boy Forever Interview: A Meaty Return

Team Meat's Tommy Refenes tells us what's new with the long-awaited sequel to the classic platformer.

Fe Interview: Freedom Without The Frustration

Fe Interview: Freedom Without The Frustration

Director Andreas Beijer talks about inspirations for the upcoming nature-focused platformer.

The Artful Escape Interview: ‘Traditional Music Games Don’t Feel Like Playing Music To Me’

The Artful Escape Interview: ‘Traditional Music Games Don’t Feel Like Playing Music To Me’

Johnny Galvatron on the next big indie game on Xbox One and PC.

Robocraft Infinity Interview: ‘ID@Xbox Program Is Something We Were Really Excited To Be Invited Into’

Robocraft Infinity Interview: ‘ID@Xbox Program Is Something We Were Really Excited To Be Invited Into’

Freejame Games' producer Phil Davidson tells us everything he can about Robocraft Infinity.

World of Tanks Tech Interview: Xbox One X And PS4 PRO Implementation, Polaris Features And More

World of Tanks Tech Interview: Xbox One X And PS4 PRO Implementation, Polaris Features And More

Chris McCue, Technical Director of World of Tanks gives us the lowdown on PS4 Pro and Xbox One X implementation.

WWE 2K18 Interview – “It’s A Game That Offers A Lot To Different Types of Users”

WWE 2K18 Interview – “It’s A Game That Offers A Lot To Different Types of Users”

We interview the team at Yuke's to learn everything about WWE 2K18.

Iron Harvest 1920+ Interview: Tactical Strategy Chronicles

Iron Harvest 1920+ Interview: Tactical Strategy Chronicles

King Art Games discusses its upcoming tactical strategy title and its killer aesthetics.

Minion Masters Forced to Duel Interview: MOBA-Lize Your Cards

Minion Masters Forced to Duel Interview: MOBA-Lize Your Cards

BetaDwarf talks about the quirks of its CCG/MOBA and the challenges of development.

Raiders of the Broken Planet Tech Interview: Xbox One X, Mercury Engine and Evolving Development

Raiders of the Broken Planet Tech Interview: Xbox One X, Mercury Engine and Evolving Development

MercurySteam talks about working on the Xbox One X and PS4 Pro among other things.

Songbringer Interview: Burning Through Space and Time

Songbringer Interview: Burning Through Space and Time

Wizard Fu Games talks about development goals, obstacles faced and the road ahead.

Genesis Alpha One Interview: Survival By Cloning

Genesis Alpha One Interview: Survival By Cloning

Survival, first person shooting, rogue-lite elements and much more collide.

Space Hulk Deathwing: Looking Forward and Making Improvements

Space Hulk Deathwing: Looking Forward and Making Improvements

What's been going on with the co-op shooter? Streum on Studio tells all.

Aaero Interview: Blazing Light Trails

Aaero Interview: Blazing Light Trails

Aaero isn't your average action rhythm title and Mad Fellows' development was far from typical.