Phantom 8 Studio's Producer Simon Gerdesmann discusses the challenges involved in developing their first game.
Marco Guardia discusses his experience in making a game with a strong soundtrack.
Chief Technology Officer Ivan-Assen Ivanov answers questions regarding how the game performs on the PS4 Pro and Xbox One X.
Creative Director Brian Hayes discusses some of the decisions taken by the team in the development of the game.
Marketing Manager Igor Gajic, CEO Mario Mihokovic and Chief Technology Officer Zeljko Kos answer questions regarding the game's development.
Senior Producer Robert Backstrom discusses the differences between the Xbox One X and PS4 Pro versions related to the development of Warhammer: Vermintide 2.
Adrian Chmielarz of The Astronauts discuss what it's like developing for the Xbox One X along with specific enhancements for The Vanishing of Ethan Carter.
Jacek Pudlik discusses what sets apart Armored Warfare from the competetion and also discusses details regarding the PS4 version of the game.
Koei-Tecmo's President and CEO Hisashi Koinuma discusses the game's development, its performance on PS4 Pro and Xbox One X, and some of the new improvements made to the sequel.
Mat Piscatella, analyst at NPD shares his thoughts regarding microtransactions in the past year, Game Pass, and future sales performance of consoles.
Developer Zoink Games discusses the differences and similarities between the Xbox One X and the PS4 Pro versions of Fe.
Imaginati's Andy Serkis discusses the challenges of developing the company's first game.
Tate Multimedia talks about its strange combination of Dieselpunk action and Trials racing.
The exciting new platformer from Joakim Sandberg is finally here; find out more about its development here.
Product manager Collin Bishop talks about the goings-on at Crytek.
Pearl Abyss talks about the future of its gorgeous MMO and what to expect on Xbox One.
Former Fable engine lead Don Williamson talks about the Xbox One among other trends.
Trine developer discusses its newest mage-oriented co-op title and what makes it special.
Lewis Ward, IDC research director for VR/AR, talks about the current trends in gaming.
Tripwire Interactive talks about developing for the Xbox One X and how it compares to their experience on PS4 Pro.