Archive For Interviews Category

Earthfall Interview: Tactical Combat Against Deadly Aliens

Earthfall Interview: Tactical Combat Against Deadly Aliens

Colin Moore from Holospark answers some of our questions about Earthfall which is set to launch this Spring for PC, PS4, and Xbox One.

9 Monkeys Of Shaolin Interview: A Fisherman’s Revenge

9 Monkeys Of Shaolin Interview: A Fisherman’s Revenge

The CEO of Sobaka Studios answers some of our questions about their upcoming game, 9 Monkeys of Shaolin.

Red Faction: Guerrilla Re-Mars-tered Interview: Destruction Has Never Looked So Good

Red Faction: Guerrilla Re-Mars-tered Interview: Destruction Has Never Looked So Good

THQ Nordic answered some of our questions about their upcoming remastered edition of Red Faction Guerrilla.

Super Mega Baseball 2: Baseball Is Back With A Bang

Super Mega Baseball 2: Baseball Is Back With A Bang

Scott Drader, co-founder of Metalhead Software, discusses the studio's upcoming game Super Mega Baseball 2.

Rainbow Skies Interview: Take To The Skies

Rainbow Skies Interview: Take To The Skies

SideQuest Studios answers our questions about their upcoming sequel to Rainbow Moon titled Rainbow Skies.

Laser League Interview: Blink And You Are Dead

Laser League Interview: Blink And You Are Dead

John Ribbins, co-founder of Roll7 answered some of our questions about their upcoming game, Laser League.

TERA Interview: ‘Focused On Making TERA The Best Game It Can Be’

TERA Interview: ‘Focused On Making TERA The Best Game It Can Be’

En Masse Entertainment's Senior Product Manager answered our questions about the future for TERA.

Downward Spiral: Horus Station Interview: A Slow Burn Thriller!

Downward Spiral: Horus Station Interview: A Slow Burn Thriller!

Greogry Louden, Lead Designer of the game, answered our questions about 3rd Eye Studios' exciting new game.

At Sundown Interview: The Light Is Your Enemy

At Sundown Interview: The Light Is Your Enemy

Mild Beast Games answers some questions about their upcoming stealth combat arena game, At Sundown.

Downward Spiral: Horus Station Interview: A Slow Burn Thriller

Downward Spiral: Horus Station Interview: A Slow Burn Thriller

Lead Designer Gregory Louden shares his thoughts on the atmospheric horror game and how it attempts to tell a story purely through player discovery.

BattleTech Interview: The Biggest BattleTech Game Yet

BattleTech Interview: The Biggest BattleTech Game Yet

Jordan Weisman, CEO of Harebrained Scehemes and Creator of the BattleTech/MechWarrior franchise, answered our questions about the game's development.

The Piano Interview: ‘I Don’t Want To Brag, But Think It’s A Great Debut Project’

The Piano Interview: ‘I Don’t Want To Brag, But Think It’s A Great Debut Project’

Creator Jonathan Stemmildt and Producer Lewis Denby discuss various aspects of this narrative-driven game, The Piano.

Conarium Interview: A Faithful Recreation Of Lovecraftian Horror

Conarium Interview: A Faithful Recreation Of Lovecraftian Horror

Onur Şamlı, co-founder of the company and Programmer Galip Kartoğlu answer some of our questions regarding Conarium.

Conan Exiles Interview: Survival In The Exiled Lands

Conan Exiles Interview: Survival In The Exiled Lands

Funcom discusses what sets apart Conan Exiles from other games in the genre.

Wargroove Interview: ‘This Is A Game We’ve Been Dreaming of Playing For A Long Time’

Wargroove Interview: ‘This Is A Game We’ve Been Dreaming of Playing For A Long Time’

Chucklefish discusses the many aspects of their turn-based tactical game.

Extinction Interview: ‘There’s Something In Extinction For Just About Everyone Out There.’

Extinction Interview: ‘There’s Something In Extinction For Just About Everyone Out There.’

Iron Galaxy Studios discusses some of the challenges faced, along with their inspirations behind this unique title.

For The King Interview: A Dead King, Adventure, And Chaos

For The King Interview: A Dead King, Adventure, And Chaos

IronOak Games discusses some of the inspirations behind the game as well as how different aspects of the game function.

Simul Software Tech Interview: Creating Realistic Weather Effects

Simul Software Tech Interview: Creating Realistic Weather Effects

Simul Software's Founder Roderick Kennedy discusses what has changed at the company and also discusses future plans.

Past Cure Interview: ‘We Are Very Proud of What We Have Achieved With This Unexperienced 8 Man Indie Team’

Past Cure Interview: ‘We Are Very Proud of What We Have Achieved With This Unexperienced 8 Man Indie Team’

Phantom 8 Studio's Producer Simon Gerdesmann discusses the challenges involved in developing their first game.

Octahedron Interview: Move To the Music

Octahedron Interview: Move To the Music

Marco Guardia discusses his experience in making a game with a strong soundtrack.