Archive For Interviews Category

Guardians of Arcadia Interview: Old-School New

Guardians of Arcadia Interview: Old-School New

Fabula Epica goes back to the past with its episodic turn-based RPG.

Super Lucky’s Tale Interview: The Fox Knows

Super Lucky’s Tale Interview: The Fox Knows

Playful Corp discusses its cutesy Xbox One platformer and what makes it special.

Project Code Shift Interview: Wushu Sci-Fi Combat on Xbox One

Project Code Shift Interview: Wushu Sci-Fi Combat on Xbox One

Seasun discusses its 2D hack and slash title (along with announcing a delay).

White Noise 2 Interview: In The Shadows

White Noise 2 Interview: In The Shadows

Milkstone Studios offers some insight into its asymmetrical, survival horror multiplayer title.

Arrow Heads Interview: Flopping With Archery

Arrow Heads Interview: Flopping With Archery

Oddbird co-founder talks about bird-centric, arrow-focused gameplay in Arrow Heads.

Warhammer Vermintide 2 Interview: Rat King’s Crew

Warhammer Vermintide 2 Interview: Rat King’s Crew

Fatshark discusses its next medieval fantasy co-op action title - and how it's been improved.

Guacamelee 2 Interview: Coming Home to Roost

Guacamelee 2 Interview: Coming Home to Roost

Drinkbox co-founder Graham Smith talks chickens, luchadors and co-op in the next Guacamelee.

Surviving Mars Interview: Interstellar Tropico

Surviving Mars Interview: Interstellar Tropico

Haemimont Games talks about its upcoming colony builder/survival game and what to expect.

Everspace Interview: Everlasting Space Rogues

Everspace Interview: Everlasting Space Rogues

Rockfish CEO talks about the past, present and future of Everspace.

Hello Neighbor Interview: PG Rear Window

Hello Neighbor Interview: PG Rear Window

What's it like to fear your neighbor? TinyBuild teases a few details.

An Interview With Josef Fares, The Creator of A Way Out – ‘I Always Knew We Had Something Special’

An Interview With Josef Fares, The Creator of A Way Out – ‘I Always Knew We Had Something Special’

Josef Fares sounds off on how the cookie crumbles.

FMOD Interview: Innovating With Sound

FMOD Interview: Innovating With Sound

Firelight Technologies CEO talks about the current features of FMOD Studio and the challenges of sound design.

Train Sim World Interview: Playing on The Railroad

Train Sim World Interview: Playing on The Railroad

Dovetail Games discusses the challenges and rewards of a first person train simulator.

Ooblets Interview: When Farming Meets Class-Based Pokemon

Ooblets Interview: When Farming Meets Class-Based Pokemon

Glumberland talks about its Pokemon/farming title and what players can expect on release.

Hero Defense Interview: When MOBAs Met Tower Defense

Hero Defense Interview: When MOBAs Met Tower Defense

Developer Happy Tuesday talks about its odd mish-mash of genres and the weird fun on offer.

Outcast Second Contact Interview: Remaking The Journey of Exploration

Outcast Second Contact Interview: Remaking The Journey of Exploration

What makes Outcast so appealing and why should you check out the remake? Developer Appeal tells all.

TheHunter: Call of the Wild Interview – Hunting Beasts

TheHunter: Call of the Wild Interview – Hunting Beasts

Expansive Worlds talks about its realistic hunting game and what to expect in the coming months.

Brawlout Interview: Fighting Game Intricacies and Post-Launch Support

Brawlout Interview: Fighting Game Intricacies and Post-Launch Support

Angry Mob Games CEO enlightens us on the current state of Brawlout and what to expect in the coming days.

Rogue Trooper Redux Interview: A Classic Returns

Rogue Trooper Redux Interview: A Classic Returns

Tim Jones, head of Creative on why you should play Rogue Trooper Redux.

Deep Rock Galactic Interview: Heigh-Ho, Off To Plunder We Go

Deep Rock Galactic Interview: Heigh-Ho, Off To Plunder We Go

Ghost Ship Games talks about its co-op mining/exploration FPS and what's special about it.