Jagged Alliance: Rage! developers Cliffhanger Productions answer some of out most burning questions about the upcoming turn based tactics title.
We talk with Hidetaka "Swery" Suehiro about his unique upcoming platformer.
[drop-cap]C[/drop-cap]lose to the Sun is looking like a unique, ambitious game, with an alternative history setting that puts the limelight on Nikola Tesla as one of its most major characters, in the... Read More
We talk to Timespinner creator Bodie Lee about his retro Metroidvania title.
Lead programmer Aria Esrafilian talks to us about storytelling, visual imagery, puzzles, the team's influences, and much more.
Double Damage Games' president and co-founder Erich Schaefer talks to GamingBolt about what fans can expect from the upcoming "sort-of prequel".
RuneHeads' Matteo Sciutteri and Stage Clear Studios' Daniel Santos Fonseca talk to us about the console release of the dungeon crawling RPG.
Stefano Pinna, Founder and CEO of Forge Studios discuss some of the core gameplay aspects of this game.
Producer Nina Adams discusses what exactly the studio set out to do with this game.
Reinhard Pollice discussed various aspects of the game including exploration, combat, story, and more.
Game Director Daniel Moregård details what to expect from Stellaris: Console Edition.
We learn about what exactly Warriors Orochi 4 has to offer to long-time fans and newcomers alike.
Jacek Pudlik, Producer at My.com discusses what exactly the Xbox One version of this game brings to players.
The game's director discusses the different gameplay elements and the story of Devil's Hunt.
Rafael Gatti, Co-Owner of The Balance, Inc. discusses inspirations, gameplay, post-launch plans, and more for Override: Mech City Brawl.
Stefan Nitkulinec discusses the new features and improvements that Moonfall Ultimate brings to players.
The developers of Ride 3 discuss what their approach has been to making a game for true bike racing fans.
Forza Horizon 4's developers offer new insights into the dynamic weather system, the changing seasons, character customization, and more.
The developers of Dakar Rally discuss their approach to bringing the world famous desert rally to the video game form.
The developers of Dead Cells discuss what their approach was to making a game in the Roguelike Metroidvania genre.