Lead Producer Eugen Harton answers some of our questions about their upcoming release, DayZ.
We discuss game development, God of War's story, its reception, Cory Barlog's favorite games, and more in an extensive chat with him. Full spoilers for God of War inside. BEWARE.
Colin Moore from Holospark answers some of our questions about Earthfall which is set to launch this Spring for PC, PS4, and Xbox One.
The CEO of Sobaka Studios answers some of our questions about their upcoming game, 9 Monkeys of Shaolin.
THQ Nordic answered some of our questions about their upcoming remastered edition of Red Faction Guerrilla.
Scott Drader, co-founder of Metalhead Software, discusses the studio's upcoming game Super Mega Baseball 2.
SideQuest Studios answers our questions about their upcoming sequel to Rainbow Moon titled Rainbow Skies.
John Ribbins, co-founder of Roll7 answered some of our questions about their upcoming game, Laser League.
En Masse Entertainment's Senior Product Manager answered our questions about the future for TERA.
Greogry Louden, Lead Designer of the game, answered our questions about 3rd Eye Studios' exciting new game.
Mild Beast Games answers some questions about their upcoming stealth combat arena game, At Sundown.
Lead Designer Gregory Louden shares his thoughts on the atmospheric horror game and how it attempts to tell a story purely through player discovery.
Jordan Weisman, CEO of Harebrained Scehemes and Creator of the BattleTech/MechWarrior franchise, answered our questions about the game's development.
Creator Jonathan Stemmildt and Producer Lewis Denby discuss various aspects of this narrative-driven game, The Piano.
Onur Şamlı, co-founder of the company and Programmer Galip Kartoğlu answer some of our questions regarding Conarium.
Funcom discusses what sets apart Conan Exiles from other games in the genre.
Chucklefish discusses the many aspects of their turn-based tactical game.
Iron Galaxy Studios discusses some of the challenges faced, along with their inspirations behind this unique title.
IronOak Games discusses some of the inspirations behind the game as well as how different aspects of the game function.
Simul Software's Founder Roderick Kennedy discusses what has changed at the company and also discusses future plans.