Archive For Interviews Category

Construction Simulator 2 Interview: The Joy Of Building Things!

Construction Simulator 2 Interview: The Joy Of Building Things!

The developers discuss why the decided to bring the game to PC and consoles and what are some of the changes we can expect to see.

Overkill’s The Walking Dead Interview: Character Abilities, Mission Variety, Map Design And More

Overkill’s The Walking Dead Interview: Character Abilities, Mission Variety, Map Design And More

Global Brand Director Almir Listo and Global Development Director Saul Gascon tell us everything they can about the upcoming shooter.

GRIP: Combat Racing Interview: Gameplay Modes, Campaign, Destructible Environments And More

GRIP: Combat Racing Interview: Gameplay Modes, Campaign, Destructible Environments And More

The developers of GRIP discuss how they've drawn from Rollcage's influence and what makes their game unique!

A Plague Tale: Innocence Interview – Gameplay Features, Progression Mechanics, Xbox One X And PS4 Pro Enhancements

A Plague Tale: Innocence Interview – Gameplay Features, Progression Mechanics, Xbox One X And PS4 Pro Enhancements

Escape the swarms of rats in this 14th century tale of two children escaping the plague.

Yakuza Kiwami 2 Interview: Biggest Changes, ‘The Truth of Goro Majima’, Mini Games And More

Yakuza Kiwami 2 Interview: Biggest Changes, ‘The Truth of Goro Majima’, Mini Games And More

The developers discuss the major improvements players can expect top see in this remake of Yakuza 2.

Shadow of the Tomb Raider Interview: Map Size, Xbox One X Multiple Graphics Modes, Stealth And More

Shadow of the Tomb Raider Interview: Map Size, Xbox One X Multiple Graphics Modes, Stealth And More

Everything you need to know about the game.

F1 2018 Interview: Formula One Like We’ve Never Seen Never Before

F1 2018 Interview: Formula One Like We’ve Never Seen Never Before

With F1 2018, it looks like the developers are improving upon the strong foundation laid by its predecessor.

Call of Cthulhu Interview: Gameplay Mechanics, Level Design, Sanity System And More

Call of Cthulhu Interview: Gameplay Mechanics, Level Design, Sanity System And More

Will you get out of your sanity or will it lead you deeper?

Control Interview: Horror Elements, Reactive Environments, Sandbox Gameplay And More

Control Interview: Horror Elements, Reactive Environments, Sandbox Gameplay And More

Control wants to take your world and turn it upside down.

Xbox One Exclusive Vigor Interview: Base Building, Crafting, Weapons, Xbox One X Version And More

Xbox One Exclusive Vigor Interview: Base Building, Crafting, Weapons, Xbox One X Version And More

Vigor's Project Lead Petr Kolář answered some of our questions about this upcoming survival game.

GoNNER Interview: A Colorful And Challenging Ride

GoNNER Interview: A Colorful And Challenging Ride

The developers of GoNNER answer some of our questions about the game.

Dying Light 2 Interview: World Map Size, Multiplayer, Combat And More

Dying Light 2 Interview: World Map Size, Multiplayer, Combat And More

Dying Light 2 is looking better than ever.

Assassin’s Creed Odyssey Interview: Map Size, Combat, Abilities, Progression And More

Assassin’s Creed Odyssey Interview: Map Size, Combat, Abilities, Progression And More

Game Director Scott Phillips tells us everything he can about the next Assassin's Creed.

Gorogoa Interview: More Than Just A Game

Gorogoa Interview: More Than Just A Game

Jason Roberts, the developer of Gorogoa answered some of our questions about the game.

The Banner Saga 3 Interview: The End Of An Epic Journey

The Banner Saga 3 Interview: The End Of An Epic Journey

The developers talk about what went into creating the final part of The Banner Saga trilogy.

Danger Zone 2 Interview: The Joy of Crashing And Burning

Danger Zone 2 Interview: The Joy of Crashing And Burning

The developers of Danger Zone 2 answer some of our questions about the game.

The Division 2 Interview: End Game, Dynamic Content, Campaign Mode And More Details

The Division 2 Interview: End Game, Dynamic Content, Campaign Mode And More Details

The Division 2 will have you saving the American capital with or without a team.

Farming Simulator 19 Interview: Once More Out Into The Fields!

Farming Simulator 19 Interview: Once More Out Into The Fields!

The developers of Farming Simulator 19 answer some of our questions about the game.

Metro: Exodus Interview- Level Design, Weapon Customization, Horror Elements And More

Metro: Exodus Interview- Level Design, Weapon Customization, Horror Elements And More

Enter the wasteland and learn to survive in the absolute wild.

Resident Evil 2 Interview: Narrative Changes, Puzzle Tweaks, Camera Angle, Graphics And More

Resident Evil 2 Interview: Narrative Changes, Puzzle Tweaks, Camera Angle, Graphics And More

Resident Evil 2 is back and it's trying to terrify you in all new ways.