Archive For Interviews Category

Call of Cthulhu Interview: Gameplay Mechanics, Level Design, Sanity System And More

Call of Cthulhu Interview: Gameplay Mechanics, Level Design, Sanity System And More

Will you get out of your sanity or will it lead you deeper?

Control Interview: Horror Elements, Reactive Environments, Sandbox Gameplay And More

Control Interview: Horror Elements, Reactive Environments, Sandbox Gameplay And More

Control wants to take your world and turn it upside down.

Xbox One Exclusive Vigor Interview: Base Building, Crafting, Weapons, Xbox One X Version And More

Xbox One Exclusive Vigor Interview: Base Building, Crafting, Weapons, Xbox One X Version And More

Vigor's Project Lead Petr Kolář answered some of our questions about this upcoming survival game.

GoNNER Interview: A Colorful And Challenging Ride

GoNNER Interview: A Colorful And Challenging Ride

The developers of GoNNER answer some of our questions about the game.

Dying Light 2 Interview: World Map Size, Multiplayer, Combat And More

Dying Light 2 Interview: World Map Size, Multiplayer, Combat And More

Dying Light 2 is looking better than ever.

Assassin’s Creed Odyssey Interview: Map Size, Combat, Abilities, Progression And More

Assassin’s Creed Odyssey Interview: Map Size, Combat, Abilities, Progression And More

Game Director Scott Phillips tells us everything he can about the next Assassin's Creed.

Gorogoa Interview: More Than Just A Game

Gorogoa Interview: More Than Just A Game

Jason Roberts, the developer of Gorogoa answered some of our questions about the game.

The Banner Saga 3 Interview: The End Of An Epic Journey

The Banner Saga 3 Interview: The End Of An Epic Journey

The developers talk about what went into creating the final part of The Banner Saga trilogy.

Danger Zone 2 Interview: The Joy of Crashing And Burning

Danger Zone 2 Interview: The Joy of Crashing And Burning

The developers of Danger Zone 2 answer some of our questions about the game.

The Division 2 Interview: End Game, Dynamic Content, Campaign Mode And More Details

The Division 2 Interview: End Game, Dynamic Content, Campaign Mode And More Details

The Division 2 will have you saving the American capital with or without a team.

Farming Simulator 19 Interview: Once More Out Into The Fields!

Farming Simulator 19 Interview: Once More Out Into The Fields!

The developers of Farming Simulator 19 answer some of our questions about the game.

Metro: Exodus Interview- Level Design, Weapon Customization, Horror Elements And More

Metro: Exodus Interview- Level Design, Weapon Customization, Horror Elements And More

Enter the wasteland and learn to survive in the absolute wild.

Resident Evil 2 Interview: Narrative Changes, Puzzle Tweaks, Camera Angle, Graphics And More

Resident Evil 2 Interview: Narrative Changes, Puzzle Tweaks, Camera Angle, Graphics And More

Resident Evil 2 is back and it's trying to terrify you in all new ways.

Smoke And Sacrifice Interview: A Mother’s Journey

Smoke And Sacrifice Interview: A Mother’s Journey

The developers of Smoke and Sacrifice answer some of our questions about the game.

Harvest Moon: Light of Hope Interview – Going Back To The Series’ Roots

Harvest Moon: Light of Hope Interview – Going Back To The Series’ Roots

Taka Maekawa, the game's producer answered some of our questions about Harvest Moon: Light of Hope's development.

Through The Woods Interview: The Fear Of The Unknown

Through The Woods Interview: The Fear Of The Unknown

The CEO of Antagonist answers some of our questions about their horror video game, Through The Woods.

Egress Interview: Combining Familiar Elements With New Ideas

Egress Interview: Combining Familiar Elements With New Ideas

Fazan Studios answers some questions about the gameplay and technical aspects of Egress.

Asemblance Interview: Pushing Creative Boundaries

Asemblance Interview: Pushing Creative Boundaries

The developers of Asemblance answer some of our questions about their game.

Greedfall Interview: Factions, Consequence System, Storytelling And More

Greedfall Interview: Factions, Consequence System, Storytelling And More

Greedfall wants to take you to its island, set you up with choices, then figure out your path to victory.

Ghosts of Tsushima Interview: The Samurai Game You’ve Always Dreamt Of

Ghosts of Tsushima Interview: The Samurai Game You’ve Always Dreamt Of

Get lost in a world where samurais rule the land.