Archive For Interviews Category

Armored Warfare Xbox One Interview: Microtransactions, New Tanks, Gameplay Modes And More

Armored Warfare Xbox One Interview: Microtransactions, New Tanks, Gameplay Modes And More

Jacek Pudlik, Producer at My.com discusses what exactly the Xbox One version of this game brings to players.

Devil’s Hunt Interview: Story, Difficulty, Progression System, And More

Devil’s Hunt Interview: Story, Difficulty, Progression System, And More

The game's director discusses the different gameplay elements and the story of Devil's Hunt.

Override: Mech City Brawl Interview – Campaign Mode, Mech Stats, Combat System And More

Override: Mech City Brawl Interview – Campaign Mode, Mech Stats, Combat System And More

Rafael Gatti, Co-Owner of The Balance, Inc. discusses inspirations, gameplay, post-launch plans, and more for Override: Mech City Brawl.

Moonfall Ultimate Interview: Classes, New Features, Progression System, And More

Moonfall Ultimate Interview: Classes, New Features, Progression System, And More

Stefan Nitkulinec discusses the new features and improvements that Moonfall Ultimate brings to players.

Ride 3 Interview: Physics, AI Improvements, Customization, Career Mode, And More

Ride 3 Interview: Physics, AI Improvements, Customization, Career Mode, And More

The developers of Ride 3 discuss what their approach has been to making a game for true bike racing fans.

Forza Horizon 4 Interview: Dynamic Seasons, Customization, Modes And More

Forza Horizon 4 Interview: Dynamic Seasons, Customization, Modes And More

Forza Horizon 4's developers offer new insights into the dynamic weather system, the changing seasons, character customization, and more.

Dakar 18 Interview: Open World Setting, Different Game Modes, Map Size And More

Dakar 18 Interview: Open World Setting, Different Game Modes, Map Size And More

The developers of Dakar Rally discuss their approach to bringing the world famous desert rally to the video game form.

Dead Cells Interview: Post Launch Content, Gameplay Mechanics And The Studio’s Next Project

Dead Cells Interview: Post Launch Content, Gameplay Mechanics And The Studio’s Next Project

The developers of Dead Cells discuss what their approach was to making a game in the Roguelike Metroidvania genre.

Ashen Interview: Xbox One Exclusivity, Multiplayer, Combat And More Discussed

Ashen Interview: Xbox One Exclusivity, Multiplayer, Combat And More Discussed

The Creative Director of Ashen answered some of our questions regarding the game's development.

Strange Brigade Interview: Setting, Progression, Difficulty, PS4 Pro And Xbox One X Enhancements, And More

Strange Brigade Interview: Setting, Progression, Difficulty, PS4 Pro And Xbox One X Enhancements, And More

The Lead Designer Steve Bristow discusses some of the things that make Strange Brigade unique.

NASCAR Heat 3 Interview: A Deeper Career Mode, Online Tournaments, Dirt Racing, And More

NASCAR Heat 3 Interview: A Deeper Career Mode, Online Tournaments, Dirt Racing, And More

The developers discuss what's new for the series with NASCAR Heat 3.

NHL 19 Interview: Personalization, NHL ONES, Pro-Am, NHL THREES And More

NHL 19 Interview: Personalization, NHL ONES, Pro-Am, NHL THREES And More

NHL 19's Creative Director Will Ho discusses the many improvements and new features that this iteration brings to the table.

Construction Simulator 2 Interview: The Joy Of Building Things!

Construction Simulator 2 Interview: The Joy Of Building Things!

The developers discuss why the decided to bring the game to PC and consoles and what are some of the changes we can expect to see.

Overkill’s The Walking Dead Interview: Character Abilities, Mission Variety, Map Design And More

Overkill’s The Walking Dead Interview: Character Abilities, Mission Variety, Map Design And More

Global Brand Director Almir Listo and Global Development Director Saul Gascon tell us everything they can about the upcoming shooter.

GRIP: Combat Racing Interview: Gameplay Modes, Campaign, Destructible Environments And More

GRIP: Combat Racing Interview: Gameplay Modes, Campaign, Destructible Environments And More

The developers of GRIP discuss how they've drawn from Rollcage's influence and what makes their game unique!

A Plague Tale: Innocence Interview – Gameplay Features, Progression Mechanics, Xbox One X And PS4 Pro Enhancements

A Plague Tale: Innocence Interview – Gameplay Features, Progression Mechanics, Xbox One X And PS4 Pro Enhancements

Escape the swarms of rats in this 14th century tale of two children escaping the plague.

Yakuza Kiwami 2 Interview: Biggest Changes, ‘The Truth of Goro Majima’, Mini Games And More

Yakuza Kiwami 2 Interview: Biggest Changes, ‘The Truth of Goro Majima’, Mini Games And More

The developers discuss the major improvements players can expect top see in this remake of Yakuza 2.

Shadow of the Tomb Raider Interview: Map Size, Xbox One X Multiple Graphics Modes, Stealth And More

Shadow of the Tomb Raider Interview: Map Size, Xbox One X Multiple Graphics Modes, Stealth And More

Everything you need to know about the game.

F1 2018 Interview: Formula One Like We’ve Never Seen Never Before

F1 2018 Interview: Formula One Like We’ve Never Seen Never Before

With F1 2018, it looks like the developers are improving upon the strong foundation laid by its predecessor.

Call of Cthulhu Interview: Gameplay Mechanics, Level Design, Sanity System And More

Call of Cthulhu Interview: Gameplay Mechanics, Level Design, Sanity System And More

Will you get out of your sanity or will it lead you deeper?