Archive For Interviews Category

Omen of Sorrow Interview – World Building, Inspirations, Characters, and More

Omen of Sorrow Interview – World Building, Inspirations, Characters, and More

We speak with AOne Games' Sebastian Gana and Felipe Muñoz about their recently released fighter.

Subnautica Interview – A Conversation About The Game’s Console Launch, and More

Subnautica Interview – A Conversation About The Game’s Console Launch, and More

We speak with Unknown Worlds Entertainment about the console launch of their underwater open world survival title.

Hellpoint Interview – A Soulslike RPG With A Doom-like Bent

Hellpoint Interview – A Soulslike RPG With A Doom-like Bent

Hellpoint's creative director Mathieu Boudreau and technical director Marc-André Jutras talk to us about the upcoming sci-fi Soulslike RPG.

ToeJam & Earl: Back in the Groove Interview – Revitalizing A Hibernating Franchise

ToeJam & Earl: Back in the Groove Interview – Revitalizing A Hibernating Franchise

[drop-cap]T[/drop-cap]he ToeJam & Earl series has been in hibernation for roughly a decade and a half by this point, so there's a high likelihood that a large number of players in the cu... Read More

Cyberpunk 2077 Interview – Discussing the Setting, Freedom of Choice, Side Quests, and More

Cyberpunk 2077 Interview – Discussing the Setting, Freedom of Choice, Side Quests, and More

GamingBolt and CD Projekt RED level designer Miles Tost talk about the upcoming megaton RPG.

Valthirian Arc: Hero School Story Interview – Influences, Design Decisions, Plans for the Future, and More

Valthirian Arc: Hero School Story Interview – Influences, Design Decisions, Plans for the Future, and More

Age Internation product manager Cipto Adiguno speaks to us about the RPG-management hybrid.

Lost Ember Interview – Talking About Exploration, Narrative, and More

Lost Ember Interview – Talking About Exploration, Narrative, and More

The team at Mooneye Studios talks to us about its upcoming exploration based adventure title.

Monster Energy Supercross 2 Interview – Career Mode, Compound, Track Editor, and More

Monster Energy Supercross 2 Interview – Career Mode, Compound, Track Editor, and More

Milestone's game designer Mauro Indini talks to us about the upcoming motocross simulation title.

Path of Exile PS4 Interview – PS4 Pro Enhancements, Microtransactions And More

Path of Exile PS4 Interview – PS4 Pro Enhancements, Microtransactions And More

Grinding Gear Games co-founder Chris Wilson talks to us about the upcoming PS4 release of the free-to-play action-RPG.

Ion Maiden Interview – A Trip Back To The Golden Era of First Person Shooters

Ion Maiden Interview – A Trip Back To The Golden Era of First Person Shooters

We speak with 3D Realms founder Scott Miller about the upcoming classic first person shooter, Ion Maiden.

Home Sweet Home Interview – A Conversation About One of the Scariest Games In Recent Years

Home Sweet Home Interview – A Conversation About One of the Scariest Games In Recent Years

The team at Yggdrazil Group talks to us about their horror title, now out on consoles as well.

Bless Unleashed Interview – Discussing the Lore, the Challenges of Making a Console MMO, and More

Bless Unleashed Interview – Discussing the Lore, the Challenges of Making a Console MMO, and More

We speak with Round 8 Studio's head of development Jason Park about the upcoming Xbox One MMORPG.

Subdivision Infinity DX Interview – Customization, Locations, New Content, and More

Subdivision Infinity DX Interview – Customization, Locations, New Content, and More

We talk about the upcoming space combat title with Mistfly Games and Blowfish Studios.

Mind Labyrinth VR Dreams Interview – “Take Your Time, Enjoy the Music, and Enjoy the Moment”

Mind Labyrinth VR Dreams Interview – “Take Your Time, Enjoy the Music, and Enjoy the Moment”

Frost Earth Studio's Andrea Marinelli talks to us about the dream-like VR alternate world experience.

Remnant: From the Ashes Interview – Talking About World Design, Crafting, Progression, and More

Remnant: From the Ashes Interview – Talking About World Design, Crafting, Progression, and More

Gunfire Games, the studio behind Darksiders 3, talk to us about their upcoming third person survival action title.

Observation Interview – A Unique Sci-Fi Thriller that “Flips the Switch”

Observation Interview – A Unique Sci-Fi Thriller that “Flips the Switch”

We speak about the unique-looking upcoming sci-fi thriller Observation with members of its development team No Code.

The Surge 2 Interview – Talking About Combat, Level Design, Boss Encounters, and More

The Surge 2 Interview – Talking About Combat, Level Design, Boss Encounters, and More

We speak with The Surge 2's creative director Jan Klose to talk about the upcoming sci-fi Soulslike action-RPG.

Damnview: Built From Nothing Interview – A Social Structure Commentary Wrapped In A Life Simulator

Damnview: Built From Nothing Interview – A Social Structure Commentary Wrapped In A Life Simulator

Brainwash Gang's creative director and producer Edu Verz talks to use about the unique upcoming sandbox simulation title.

Death Mark Interview – The Grizzly Horror Visual Novel’s Inspiration, Story, and More

Death Mark Interview – The Grizzly Horror Visual Novel’s Inspiration, Story, and More

We talk about horror visual novel Death Mark with developers Experience Inc. and publishers Aksys Games.

The Forest Interview – Talking About Influences, Multiplayer, Plans for the Future, and More

The Forest Interview – Talking About Influences, Multiplayer, Plans for the Future, and More

We speak with Endnight Games' Anna Terekhova about their unique and atmospheric survival video game.