Archive For Interviews Category

Boundless Interview – An Ambitious Sandbox MMO Shaped By Its Players

Boundless Interview – An Ambitious Sandbox MMO Shaped By Its Players

James Austin, CEO of Wonderstruck, talks to us about the studio's ambitious sandbox MMO.

Death’s Gambit Interview – Inspirations, the Need for Pixel Art, Non-Linear Gameplay, and More

Death’s Gambit Interview – Inspirations, the Need for Pixel Art, Non-Linear Gameplay, and More

White Rabbit's co-creator Alex Kubodera talks to us about the indie studio's recent Metroidvania title.

Dead or Alive 6 Interview- Improved Fighting Mechanics, PS4 Pro And Xbox One X Enhancements And More

Dead or Alive 6 Interview- Improved Fighting Mechanics, PS4 Pro And Xbox One X Enhancements And More

Dead or Alive 6 director and producer Yuhei Shimbori talks to us about the upcoming fighter.

One Finger Death Punch 2 Interview – Not Messing With A Winning Formula, the Challenges of Development, and More

One Finger Death Punch 2 Interview – Not Messing With A Winning Formula, the Challenges of Development, and More

Silver Dollar Games answer some of our questions about the upcoming beat 'em up.

Jagged Alliance: Rage! Interview – Character Roster, Gameplay Changes, Difficulty, and More

Jagged Alliance: Rage! Interview – Character Roster, Gameplay Changes, Difficulty, and More

Jagged Alliance: Rage! developers Cliffhanger Productions answer some of out most burning questions about the upcoming turn based tactics title.

The Missing Interview – Hidetaka “Swery” Suehiro Talks About His New Studio’s Debut Project

The Missing Interview – Hidetaka “Swery” Suehiro Talks About His New Studio’s Debut Project

We talk with Hidetaka "Swery" Suehiro about his unique upcoming platformer.

Close to the Sun Interview – Creating An Alternate History Story With A Unique Horror Twist

Close to the Sun Interview – Creating An Alternate History Story With A Unique Horror Twist

[drop-cap]C[/drop-cap]lose to the Sun is looking like a unique, ambitious game, with an alternative history setting that puts the limelight on Nikola Tesla as one of its most major characters, in the... Read More

Timespinner Interview – Influences, Narrative Themes, Time Travel Mechanics, and More

Timespinner Interview – Influences, Narrative Themes, Time Travel Mechanics, and More

We talk to Timespinner creator Bodie Lee about his retro Metroidvania title.

The Sojourn Interview – A Harmony of Puzzles, Symbolic Storytelling, and Stylistic Visuals

The Sojourn Interview – A Harmony of Puzzles, Symbolic Storytelling, and Stylistic Visuals

Lead programmer Aria Esrafilian talks to us about storytelling, visual imagery, puzzles, the team's influences, and much more.

Rebel Galaxy Outlaw Interview – Major Changes, Story Details, Player Choices, and More

Rebel Galaxy Outlaw Interview – Major Changes, Story Details, Player Choices, and More

Double Damage Games' president and co-founder Erich Schaefer talks to GamingBolt about what fans can expect from the upcoming "sort-of prequel".

Fall of Light: Darkest Edition Interview – Inspirations, New Content, Plans for the Future, and More

Fall of Light: Darkest Edition Interview – Inspirations, New Content, Plans for the Future, and More

RuneHeads' Matteo Sciutteri and Stage Clear Studios' Daniel Santos Fonseca talk to us about the console release of the dungeon crawling RPG.

H.E.L.M.E.T. Force: Rise of the Machines Interview: Setting, Xbox One X Enhancements, Metroidvania Elements And More

H.E.L.M.E.T. Force: Rise of the Machines Interview: Setting, Xbox One X Enhancements, Metroidvania Elements And More

Stefano Pinna, Founder and CEO of Forge Studios discuss some of the core gameplay aspects of this game.

Achtung! Cthulhu Tactics Interview: When Cthulhu Meets Tactical Gameplay

Achtung! Cthulhu Tactics Interview: When Cthulhu Meets Tactical Gameplay

Producer Nina Adams discusses what exactly the studio set out to do with this game.

Darksiders 3 Interview: Boss Fights, Combat, PS4 Pro, Xbox One X Enhancements, World Design And More

Darksiders 3 Interview: Boss Fights, Combat, PS4 Pro, Xbox One X Enhancements, World Design And More

Reinhard Pollice discussed various aspects of the game including exploration, combat, story, and more.

Stellaris Console Edition Interview: PS4 Pro, Xbox One X Enhancements, Improvements And More

Stellaris Console Edition Interview: PS4 Pro, Xbox One X Enhancements, Improvements And More

Game Director Daniel Moregård details what to expect from Stellaris: Console Edition.

Warriors Orochi 4 Interview – Xbox One X/PS4 Pro Enhancements, Playable Characters, Sacred Treasures And More

Warriors Orochi 4 Interview – Xbox One X/PS4 Pro Enhancements, Playable Characters, Sacred Treasures And More

We learn about what exactly Warriors Orochi 4 has to offer to long-time fans and newcomers alike.

Armored Warfare Xbox One Interview: Microtransactions, New Tanks, Gameplay Modes And More

Armored Warfare Xbox One Interview: Microtransactions, New Tanks, Gameplay Modes And More

Jacek Pudlik, Producer at My.com discusses what exactly the Xbox One version of this game brings to players.

Devil’s Hunt Interview: Story, Difficulty, Progression System, And More

Devil’s Hunt Interview: Story, Difficulty, Progression System, And More

The game's director discusses the different gameplay elements and the story of Devil's Hunt.

Override: Mech City Brawl Interview – Campaign Mode, Mech Stats, Combat System And More

Override: Mech City Brawl Interview – Campaign Mode, Mech Stats, Combat System And More

Rafael Gatti, Co-Owner of The Balance, Inc. discusses inspirations, gameplay, post-launch plans, and more for Override: Mech City Brawl.

Moonfall Ultimate Interview: Classes, New Features, Progression System, And More

Moonfall Ultimate Interview: Classes, New Features, Progression System, And More

Stefan Nitkulinec discusses the new features and improvements that Moonfall Ultimate brings to players.