Archive For Interviews Category

Freedom Finger Interview – It’s All In Your Hands

Freedom Finger Interview – It’s All In Your Hands

Wide Right Interactive's Jim Dirschberger speaks to us about the upcoming shoot 'em up.

Luna Interview – A Vivid VR Adventure

Luna Interview – A Vivid VR Adventure

Luna developers Funomena speak with GamingBolt about their vivid interactive title.

Dead End Job Interview – Couch Co-op Chaos

Dead End Job Interview – Couch Co-op Chaos

Ant Workshop's Tony Gowland chats with GamingBolt about his upcoming couch co-op twin stick shooter.

Interpoint Interview – Photon Action

Interpoint Interview – Photon Action

Juvty Worlds speak with GamingBolt about their upcoming sci-fi mystery title.

The King of Fighters All-Star Interview – Turning A Fighter Into An RPG

The King of Fighters All-Star Interview – Turning A Fighter Into An RPG

The King of Fighters All-Star developers speak with GamingBolt about the mobile RPG adaptation of a fighting franchise.

Skorcery Interview – When Fighters Meet Sports Games

Skorcery Interview – When Fighters Meet Sports Games

The developers of Skorcery speak with GamingBolt about curious arcade "sportslike" title.

Mutazione Interview – “Mutant Soap Opera”

Mutazione Interview – “Mutant Soap Opera”

GamingBolt converses with Mutazione writer and narrative designer Hannah Nicklin.

Buildings Have Feelings Too Interview – A City Management Sim With A Unique Twist

Buildings Have Feelings Too Interview – A City Management Sim With A Unique Twist

Buildings Have Feelings Too creative director Benjamin Donoghue converses with GamingBolt about the unique city management title.

A Plague Tale: Innocence Interview – A Harrowing Journey

A Plague Tale: Innocence Interview – A Harrowing Journey

Game director Kevin Choteau speaks with GamingBolt about the upcoming narrative-driven adventure.

American Fugitive Interview – Influences, Open World, Optimization, and More

American Fugitive Interview – Influences, Open World, Optimization, and More

Lewis Boadle, art director at Fallen Tree Games, speaks with GamingBolt about the upcoming open world crime romp.

DownStream VR Whitewater Kayaking Interview – Motion Sickness, Game Modes, and More

DownStream VR Whitewater Kayaking Interview – Motion Sickness, Game Modes, and More

Developers JumpStick talk about their upcoming VR kayaking title.

Operencia: The Stolen Sun Interview – Good Old Dungeon Crawling

Operencia: The Stolen Sun Interview – Good Old Dungeon Crawling

Mel Kirk, VP of Publishing at Zen Studios speaks with GamingBolt about the upcoming dungeon crawlig RPG.

Eternity: The Last Unicorn Interview – Influences, Combat, Progression, and More

Eternity: The Last Unicorn Interview – Influences, Combat, Progression, and More

Void Studios CEO and lead developer Luiz Aguena speaks to GamingBolt about their recent RPG.

Where the Bees Make Honey Interview – A Vibrant Puzzle Adventure

Where the Bees Make Honey Interview – A Vibrant Puzzle Adventure

Where the Bees Make Honey developer Brian Wilson chats with GamingBolt about the upcoming puzzle adventure.

XING: The Land Beyond Interview – New Content, VR Features, Development, and More

XING: The Land Beyond Interview – New Content, VR Features, Development, and More

XING's co-developers Koriel Kruer and John Torkington speak to GamingBolt about their immersive adventure title.

Intruders: Hide and Seek Interview – Trying To Deliver A Unique Stealth-Horror VR Experience

Intruders: Hide and Seek Interview – Trying To Deliver A Unique Stealth-Horror VR Experience

Tessera Studios' Pablo Lafora, game designer on Intruders: Hide and Seek, speaks to us about the stealth title.

War Thunder Interview – Cross-Play, Monetization, Future Plans, and More

War Thunder Interview – Cross-Play, Monetization, Future Plans, and More

Gaijin Entertainment CEO Anton Yudintsev speaks to GamingBolt about the hugely popular online multiplayer title.

DiRT Rally 2.0 Interview – Track Degradation, Weather System And More

DiRT Rally 2.0 Interview – Track Degradation, Weather System And More

Conversing with the developers about some of the most major improvements DiRT Rally 2.0 makes to its predecessor.

Windscape Interview – Art Style, Inspirations, Dungeons, and More

Windscape Interview – Art Style, Inspirations, Dungeons, and More

Windscape developer Dennis Witte talks to us about his upcoming action adventure title.

Outward Interview – An Ambitious Splitscreen Co-op Open World RPG

Outward Interview – An Ambitious Splitscreen Co-op Open World RPG

Guillaume Boucher-Vidal, CEO of Nine Dots Studio and creative lead on Outward, speaks to GamingBolt about the upcoming RPG.