Archive For Interviews Category

Bless Unleashed Interview – Discussing the Lore, the Challenges of Making a Console MMO, and More

Bless Unleashed Interview – Discussing the Lore, the Challenges of Making a Console MMO, and More

We speak with Round 8 Studio's head of development Jason Park about the upcoming Xbox One MMORPG.

Subdivision Infinity DX Interview – Customization, Locations, New Content, and More

Subdivision Infinity DX Interview – Customization, Locations, New Content, and More

We talk about the upcoming space combat title with Mistfly Games and Blowfish Studios.

Mind Labyrinth VR Dreams Interview – “Take Your Time, Enjoy the Music, and Enjoy the Moment”

Mind Labyrinth VR Dreams Interview – “Take Your Time, Enjoy the Music, and Enjoy the Moment”

Frost Earth Studio's Andrea Marinelli talks to us about the dream-like VR alternate world experience.

Remnant: From the Ashes Interview – Talking About World Design, Crafting, Progression, and More

Remnant: From the Ashes Interview – Talking About World Design, Crafting, Progression, and More

Gunfire Games, the studio behind Darksiders 3, talk to us about their upcoming third person survival action title.

Observation Interview – A Unique Sci-Fi Thriller that “Flips the Switch”

Observation Interview – A Unique Sci-Fi Thriller that “Flips the Switch”

We speak about the unique-looking upcoming sci-fi thriller Observation with members of its development team No Code.

The Surge 2 Interview – Talking About Combat, Level Design, Boss Encounters, and More

The Surge 2 Interview – Talking About Combat, Level Design, Boss Encounters, and More

We speak with The Surge 2's creative director Jan Klose to talk about the upcoming sci-fi Soulslike action-RPG.

Damnview: Built From Nothing Interview – A Social Structure Commentary Wrapped In A Life Simulator

Damnview: Built From Nothing Interview – A Social Structure Commentary Wrapped In A Life Simulator

Brainwash Gang's creative director and producer Edu Verz talks to use about the unique upcoming sandbox simulation title.

Death Mark Interview – The Grizzly Horror Visual Novel’s Inspiration, Story, and More

Death Mark Interview – The Grizzly Horror Visual Novel’s Inspiration, Story, and More

We talk about horror visual novel Death Mark with developers Experience Inc. and publishers Aksys Games.

The Forest Interview – Talking About Influences, Multiplayer, Plans for the Future, and More

The Forest Interview – Talking About Influences, Multiplayer, Plans for the Future, and More

We speak with Endnight Games' Anna Terekhova about their unique and atmospheric survival video game.

Boundless Interview – An Ambitious Sandbox MMO Shaped By Its Players

Boundless Interview – An Ambitious Sandbox MMO Shaped By Its Players

James Austin, CEO of Wonderstruck, talks to us about the studio's ambitious sandbox MMO.

Death’s Gambit Interview – Inspirations, the Need for Pixel Art, Non-Linear Gameplay, and More

Death’s Gambit Interview – Inspirations, the Need for Pixel Art, Non-Linear Gameplay, and More

White Rabbit's co-creator Alex Kubodera talks to us about the indie studio's recent Metroidvania title.

Dead or Alive 6 Interview- Improved Fighting Mechanics, PS4 Pro And Xbox One X Enhancements And More

Dead or Alive 6 Interview- Improved Fighting Mechanics, PS4 Pro And Xbox One X Enhancements And More

Dead or Alive 6 director and producer Yuhei Shimbori talks to us about the upcoming fighter.

One Finger Death Punch 2 Interview – Not Messing With A Winning Formula, the Challenges of Development, and More

One Finger Death Punch 2 Interview – Not Messing With A Winning Formula, the Challenges of Development, and More

Silver Dollar Games answer some of our questions about the upcoming beat 'em up.

Jagged Alliance: Rage! Interview – Character Roster, Gameplay Changes, Difficulty, and More

Jagged Alliance: Rage! Interview – Character Roster, Gameplay Changes, Difficulty, and More

Jagged Alliance: Rage! developers Cliffhanger Productions answer some of out most burning questions about the upcoming turn based tactics title.

The Missing Interview – Hidetaka “Swery” Suehiro Talks About His New Studio’s Debut Project

The Missing Interview – Hidetaka “Swery” Suehiro Talks About His New Studio’s Debut Project

We talk with Hidetaka "Swery" Suehiro about his unique upcoming platformer.

Close to the Sun Interview – Creating An Alternate History Story With A Unique Horror Twist

Close to the Sun Interview – Creating An Alternate History Story With A Unique Horror Twist

[drop-cap]C[/drop-cap]lose to the Sun is looking like a unique, ambitious game, with an alternative history setting that puts the limelight on Nikola Tesla as one of its most major characters, in the... Read More

Timespinner Interview – Influences, Narrative Themes, Time Travel Mechanics, and More

Timespinner Interview – Influences, Narrative Themes, Time Travel Mechanics, and More

We talk to Timespinner creator Bodie Lee about his retro Metroidvania title.

The Sojourn Interview – A Harmony of Puzzles, Symbolic Storytelling, and Stylistic Visuals

The Sojourn Interview – A Harmony of Puzzles, Symbolic Storytelling, and Stylistic Visuals

Lead programmer Aria Esrafilian talks to us about storytelling, visual imagery, puzzles, the team's influences, and much more.

Rebel Galaxy Outlaw Interview – Major Changes, Story Details, Player Choices, and More

Rebel Galaxy Outlaw Interview – Major Changes, Story Details, Player Choices, and More

Double Damage Games' president and co-founder Erich Schaefer talks to GamingBolt about what fans can expect from the upcoming "sort-of prequel".

Fall of Light: Darkest Edition Interview – Inspirations, New Content, Plans for the Future, and More

Fall of Light: Darkest Edition Interview – Inspirations, New Content, Plans for the Future, and More

RuneHeads' Matteo Sciutteri and Stage Clear Studios' Daniel Santos Fonseca talk to us about the console release of the dungeon crawling RPG.