Archive For Interviews Category

Frostpunk Interview – Volcanic Winter on Consoles

Frostpunk Interview – Volcanic Winter on Consoles

11 bit Studios' Jakub Stokalski and Konrad Adamczewski speak about the upcoming console release of Frostpunk.

FAR: Lone Sails Interview – Explore the Apocalypse

FAR: Lone Sails Interview – Explore the Apocalypse

Okomotive co-founders Don Schmocker and Goran Saric speak about the recent console release of their adventure title.

Vampire: The Masquerade – Bloodlines 2 Interview – Setting, Narrative, Modding, and More

Vampire: The Masquerade – Bloodlines 2 Interview – Setting, Narrative, Modding, and More

Paradox Interactive's senior product manager Florian Schwarzer speaks with GamingBolt about the upcoming RPG.

Shakedown: Hawaii Interview – Retro Open World Chaos

Shakedown: Hawaii Interview – Retro Open World Chaos

Shakedown: Hawaii creator Brian Provinciano speaks with GamingBolt about his chaotic open world title.

Generation Zero Interview – Discussing the Tech Behind the Game

Generation Zero Interview – Discussing the Tech Behind the Game

Developers Avalanche Studio discuss the tech behind their open world first person shooter.

CryoFall Interview – Early Access Launch, PvP, Future Plans, and More

CryoFall Interview – Early Access Launch, PvP, Future Plans, and More

CryoFall game designer Valentin Gukov speaks with GamingBolt about the multiplayer survival title.

Warsaw Interview – Join the Uprising

Warsaw Interview – Join the Uprising

Developers Pixelated Milk speak with GamingBolt about their upcoming turn based tactical RPG.

Sniper Elite V2 Remastered Interview – Ready, Aim, Fire

Sniper Elite V2 Remastered Interview – Ready, Aim, Fire

Jon Seymour, senior producer at Rebellion Developments, speaks with GamingBolt about the remaster release.

The Riftbreaker Interview – An Amalgamation of Multiple Genres

The Riftbreaker Interview – An Amalgamation of Multiple Genres

Developers EXOR Studios speak with GamingBolt about their upcoming action RPG.

Wrath: Aeon of Ruin Interview – Old School Carnage

Wrath: Aeon of Ruin Interview – Old School Carnage

A discussion with 3D Realms vice president Frederik Schreiber and lead developer Jeremiah Fox about the upcoming old school first person shooter.

SHiRO 011 Interview – One Shot, One Kill

SHiRO 011 Interview – One Shot, One Kill

BARS Studios head Dave Bars speaks to GamingBolt about their unique upcoming multiplayer shooter.

Dollhouse Interview – Narrative Noir Horror

Dollhouse Interview – Narrative Noir Horror

Creazn Studio's Sam Kerr and Andrew Tsan speak with GamingBolt about their upcoming noir horror tile.

Freedom Finger Interview – It’s All In Your Hands

Freedom Finger Interview – It’s All In Your Hands

Wide Right Interactive's Jim Dirschberger speaks to us about the upcoming shoot 'em up.

Luna Interview – A Vivid VR Adventure

Luna Interview – A Vivid VR Adventure

Luna developers Funomena speak with GamingBolt about their vivid interactive title.

Dead End Job Interview – Couch Co-op Chaos

Dead End Job Interview – Couch Co-op Chaos

Ant Workshop's Tony Gowland chats with GamingBolt about his upcoming couch co-op twin stick shooter.

Interpoint Interview – Photon Action

Interpoint Interview – Photon Action

Juvty Worlds speak with GamingBolt about their upcoming sci-fi mystery title.

The King of Fighters All-Star Interview – Turning A Fighter Into An RPG

The King of Fighters All-Star Interview – Turning A Fighter Into An RPG

The King of Fighters All-Star developers speak with GamingBolt about the mobile RPG adaptation of a fighting franchise.

Skorcery Interview – When Fighters Meet Sports Games

Skorcery Interview – When Fighters Meet Sports Games

The developers of Skorcery speak with GamingBolt about curious arcade "sportslike" title.

Mutazione Interview – “Mutant Soap Opera”

Mutazione Interview – “Mutant Soap Opera”

GamingBolt converses with Mutazione writer and narrative designer Hannah Nicklin.

Buildings Have Feelings Too Interview – A City Management Sim With A Unique Twist

Buildings Have Feelings Too Interview – A City Management Sim With A Unique Twist

Buildings Have Feelings Too creative director Benjamin Donoghue converses with GamingBolt about the unique city management title.