Archive For Interviews Category

Troll & I Interview: A Study of Dual Protagonists

Troll & I Interview: A Study of Dual Protagonists

Spiral House delves into its upcoming crowd-funded fantasy adventure.

Invisible, Inc. Interview: Procedurally Generated Spy Noir and PS4 Plans

Invisible, Inc. Interview: Procedurally Generated Spy Noir and PS4 Plans

Klei Entertainment talks design philosophy and gameplay for the rogue-like strategy title.

Velocity 2X Interview: Porting to Xbox One, Winning Hearts and Future Plans

Velocity 2X Interview: Porting to Xbox One, Winning Hearts and Future Plans

FuturLab talks about bringing its game to a wider audience and building credibility as an indie.

Unmechanical Extended Interview: Escaping Upwards in a New Generation

Unmechanical Extended Interview: Escaping Upwards in a New Generation

Teotl Studios and Grip Games talk about the puzzle platformers debut on consoles.

Unreal Engine 4, Kites and Photorealism: An Interview With Epic’s Ray Davis

Unreal Engine 4, Kites and Photorealism: An Interview With Epic’s Ray Davis

General manager for Unreal Engine talks about the present and future of the UE4.

The Solus Project Interview: Unreal Engine 4 and Deep Space Survival

The Solus Project Interview: Unreal Engine 4 and Deep Space Survival

Teotl Studios founder talks UE4, DirectX 12, survival games and much more.

MotoGP 15 Interview: Off to the Races Again

MotoGP 15 Interview: Off to the Races Again

Milestone returns to the forefront again with the newest MotoGP.

We Are Doomed Interview: Procedurally Generating Trippiness

We Are Doomed Interview: Procedurally Generating Trippiness

Vertex Pop founder talks about the recently released twin-stick shooter.

Kursk Interview: Understanding Tragedy and Exploring Serious Issues

Kursk Interview: Understanding Tragedy and Exploring Serious Issues

Jujubee Games wants its upcoming adventure thriller to change the industry while providing a fun experience.

Interview with Terry Scott Taylor: Armikrog Composer Talks Creative Process

Interview with Terry Scott Taylor: Armikrog Composer Talks Creative Process

The veteran composer talks about working on Pencil Test Studios' odd adventure.

LEGO Jurassic World Interview: The Perfect (LEGO) Dinosaur Park

LEGO Jurassic World Interview: The Perfect (LEGO) Dinosaur Park

What is life without LEGO dinosaurs?

Stealth Inc. 2 Interview: Send In The Clones

Stealth Inc. 2 Interview: Send In The Clones

Curve Digital discusses its Metroidvania-style stealth puzzle sequel.

Submerged Interview: The Mysteries and Attachments of Sunken Cities

Submerged Interview: The Mysteries and Attachments of Sunken Cities

Upper Cut Games talks about the intrigue surrounding its beautiful new PS4 adventure.

Interview with John Hable: Dispelling the Uncanny Valley

Interview with John Hable: Dispelling the Uncanny Valley

Former Naughty Dog member and founder of Filmic Worlds talks about the future of realistic facial animation.

Unity 5 and Democratizing Development: An Interview With Founder David Helgason

Unity 5 and Democratizing Development: An Interview With Founder David Helgason

Unity founder talks about the engine's newest features and upcoming plans.

OlliOlli 2 Interview: Practice Makes (Almost) Perfect

OlliOlli 2 Interview: Practice Makes (Almost) Perfect

Roll 7 talks about its awesome side-scrolling skateboard game.

Clockwork Interview: Pocket Watch Full of Dreams

Clockwork Interview: Pocket Watch Full of Dreams

Manipulate time in a beautifully realized mechanical world.

Killing Floor 2 Interview: Organizing Slaughter and Encouraging Mayhem

Killing Floor 2 Interview: Organizing Slaughter and Encouraging Mayhem

Tripwire talks about the macabre chaos of its latest co-op shooter.

Rock Band 4 Interview: Don’t Call It a Comeback

Rock Band 4 Interview: Don’t Call It a Comeback

Harmonix talks the return of Rock Band to the music games genre.

Soul Axiom Interview: Deep Dive Into an Inner Universe

Soul Axiom Interview: Deep Dive Into an Inner Universe

The upcoming spiritual first person adventure is detailed by Wales Interactive.