Archive for "Interviews" Category
One on one with Adhesive games.
Frozenbyte share their experience on developing Trine 2 on the Wii U.
We get up closed and personal for 'Auto Club Revolution'.
In-depth interview about gameplay mechanics, console and PC differences and more.
We delve in to what makes motion capture possible in video games.
And a lot of other interesting stuff.
Tons of new gameplay information revealed.
An 'scary' interview with Krillbite Studios.
“The Clan is only as strong as it's weakest dwarf”
Have a look at the massive interview inside!
The Future of Lighting is 'Enlighten'.
We ask Chris about his future plans and how he came across ideas for City Tuesday.
We catch hold of David Walgrave, Producer of Divinity Original Sin and ask him a few questions.
Beatshapers founder reveals a lot of things.
Gordon Van Dyke reveals what it took to develop War of the Roses.
Everything you want to know about Oculus Rift.
We chatted to Firaxis lead designer Jake Solomon about the X-COM legacy and their monumental triumph of XCOM: ...
Sebastian Reichert, Creative Producer of Deep Silver, had a lot of new information to share.
The game comes out on October 9th for the PS3, Xbox 360 and PC.