Archive For Interviews Category

Stingray Interview: The Future With Bitsquid

Stingray Interview: The Future With Bitsquid

Autodesk talks about its game engine and how it helps developers.

Alienation Interview: Bullets, Aliens and Richer Loot

Alienation Interview: Bullets, Aliens and Richer Loot

There's more to Housemarque's alien shooter than just shooting aliens.

Roblox On Xbox One Interview: Limitless Possibilities

Roblox On Xbox One Interview: Limitless Possibilities

Roblox Corporation talks about the Xbox One version of its massively multiplayer sandbox title.

Calvino Noir Interview: Romance With the Monochromatic

Calvino Noir Interview: Romance With the Monochromatic

Director Dan Walters talks about the noir-esque stealth platformer.

Warhammer 40K Inquisitor Martyr Interview: Killing Monsters for Years

Warhammer 40K Inquisitor Martyr Interview: Killing Monsters for Years

NeoCore Games talks about its action RPG and plans for constant content.

Silence The Whispered World 2 Interview: Dual Realities

Silence The Whispered World 2 Interview: Dual Realities

Producer Johannes E. Kiel talks about changes and new features in the sequel.

Grand Ages Medieval Interview: For the King

Grand Ages Medieval Interview: For the King

Gaming Minds Studio discusses its upcoming strategy title and working on PS4.

Destiny The Taken King Interview: Starting Year Two

Destiny The Taken King Interview: Starting Year Two

Bungie's Luke Timmons talks - and doesn't talk - about The Taken King.

Back to Dinosaur Island 2 Interview: CryEngine, VR and Building Robinson The Journey

Back to Dinosaur Island 2 Interview: CryEngine, VR and Building Robinson The Journey

Crytek's Elijah Freeman talks the future of VR, CryEngine's role and much more.

ARK Survival Evolved: The Next Stage of Sandbox Evolution

ARK Survival Evolved: The Next Stage of Sandbox Evolution

Studio Wildcard's Jesse Rapczak talks about the present and future of the survival title.

Deus Ex Mankind Divided Interview: Seeking Redemption

Deus Ex Mankind Divided Interview: Seeking Redemption

Adam Jensen's story continues in Eidos Montreal's current gen sequel.

Battleborn Interview: For Every Kind of Badass

Battleborn Interview: For Every Kind of Badass

Gearbox's Chris Thomas talks about the genre-melding shooter and incentives for playing it.

Fable Legends Interview: Once More Into Adventure

Fable Legends Interview: Once More Into Adventure

Executive producer Geoff Smith talks free to play elements and cross play.

Forza Motorsport 6 Interview: Setting A New Bar for Racing Games

Forza Motorsport 6 Interview: Setting A New Bar for Racing Games

Turn 10's Ryan Cooper talks about topping Forza Horizon 2 and catering to fans.

Metal Gear Solid V: The Phantom Pain Interview – All Your Concerns Put To Rest

Metal Gear Solid V: The Phantom Pain Interview – All Your Concerns Put To Rest

Konami Community Manager Robert Allen Peeler on the game's cutscenes, boss fights, enemy AI and much more.

Mad Max Interview: Build the Ultimate War Machine

Mad Max Interview: Build the Ultimate War Machine

John Fuller from Avalanche Studios explains the finer details of the upcoming action-adventure game, Mad Max.

Rare Replay Interview: All the Hits, Sea of Thieves and Rare’s Future

Rare Replay Interview: All the Hits, Sea of Thieves and Rare’s Future

Rare's Nick Burton talks extensively about the company, Microsoft and much more.

Need for Speed Interview: Forward the Racing Future

Need for Speed Interview: Forward the Racing Future

Producer Lianne Lim talks about the newest Need for Speed.

Plants vs. Zombies Garden Warfare 2 Interview: Into the Danger Zone

Plants vs. Zombies Garden Warfare 2 Interview: Into the Danger Zone

PopCap's Kyle Duncan talks about the new war between Plants and Zombies.

Gears of War Ultimate Edition Interview: Modernizing Chaotic Combat

Gears of War Ultimate Edition Interview: Modernizing Chaotic Combat

The Coalition's Peter Osgood talks about updating the classic for the current generation.