Guru Games CEO Daniel Ström talks the upcoming indie first person puzzler.
Senior art producer Michal Krzemiński talks polish and a game rich in choices.
Wedbush Morgan analyst talks everything going on in the gaming industry.
OSome Studio co-founder Mathieu Fremont talks about the noir-esque adventure.
Producer Almir Listo talks about the current gen port and the possibility of Payday 3.
Wired Productions talks about its diminutive but action-packed arcade shooter.
Grimm Bros speaks to us about their upcoming rogue like, SNES-esque RPG.
Harmonix's Nick Chester talks about the beat-matching shooter's HD resurgence.
What is real and what really matters collide in the upcoming indie title.
Producer Akihiro Suzuki talks current gen development and new features for the remake/sequel.
Producer Rey Jimenez talks about bringing value to the remaster.
Firelight's Brett Paterson about the creation and evolution of the audio suite.
Piotr Iwanicki of the SUPERHOT Team talks the simplicity and style of the upcoming Xbox One game.
Director Joan Pons talks about the present and future of the PS Home-esque virtual space.
Mike Dietz, founder of Pencil Test Studios on everything related to Armikrog.
'Turn Based Combat is something that seems to be dying it games,' says Andrew Allanson From Ackk Studios.
Alex Golebiowski of PixelNAUTS on what makes Lost Orbit special.
Game Director Bendik Stang on what makes Earthlock: Festival of Magic different from other role playing games out there.
Project Lead Janos Gaspar on why community feedback played an important role in the development of Total War: Attila.
'AMD is thrilled to be at the heart of the current-gen consoles.'