Co-founder of Discord Games, James Petruzzi on bringing back old school experience with Chasm.
Peter Cornelius, Associate Producer at Paradox Interactive gives us the lowdown on Magicka 2.
GamingBolt speaks with ROBLOX's CEO David Baszucki about their online physics based games building system.
Frictional Games achieved commercial and critical success with Amnesia: The Dark Descent. The game spawned numerous fan reaction videos on Youtube and literally managed to scare the hell out of us. N... Read More
What exactly is Shu?
C0-founder of No Goblin studios, Dan Teasdale on Roundabout, indie games development and the console race between PS4 and Xbox One.
Ninja Theory's Dominic Matthews tell us everything he can about the upcoming PS4 timed exclusive, Hellblade.
Pete Bottomley on how Ether One is shaping up on the PlayStation 4.
'Thomas Was Alone was the natural outcome of me looking at the last thousand pounds in my bank account.'
Sr. Programmer, Ron Janzen from Digital Extremes shares his experience working on PS4 and Xbox One.
GamingBolt speaks to the legendary designer Dean Hall in this exclusive interview.
Bryan Tarlowski, Marketing Director at Gamebase and Lead Engineer Yoonjae Hwang talk about Gamebryo.
Simplygon's co-founder Martin Ekdal on PS4/Xbox One, Unreal Engine 4, DirectX 12 and the ever growing importance of LOD.
4gency founder talks about Habitat, a real-time, physics-driven game for the PS4, Xbox One and PC.
GamingBolt catches up with Ivan-Assen Ivanov, Head Programmer at Haemimont Games to know how the PS4 version is shaping up.
Grzegorz Mocarski, Lead Game Programmer on what to expect from The Witcher 3: Wild Hunt.
Senior Brand Manager, Tim Blair explains why PES 2015 is the football game to play this year.
Producer Karl von der Luhe speaks to GamingBolt on all things Rogue.
Co-founder of Sledgehammer Games, Glen Schofield on what makes this year's Call of Duty unique.
An all star cast from Ubisoft Massive speaks to GamingBolt about their upcoming tactical third person shooter.