Archive For Interviews Category

Chasm Interview: ‘It Will Definitely Be A Difficult Game’

Chasm Interview: ‘It Will Definitely Be A Difficult Game’

Co-founder of Discord Games, James Petruzzi on bringing back old school experience with Chasm.

Magicka 2 Interview: ‘Fans Will Feel Right At Home’

Magicka 2 Interview: ‘Fans Will Feel Right At Home’

Peter Cornelius, Associate Producer at Paradox Interactive gives us the lowdown on Magicka 2.

How ROBLOX Is Revolutionizing User Generated Video Game Content

How ROBLOX Is Revolutionizing User Generated Video Game Content

GamingBolt speaks with ROBLOX's CEO David Baszucki about their online physics based games building system.

SOMA Interview: ‘Our Goal Is To Revitalize The Horror Genre Just Like Amnesia’

SOMA Interview: ‘Our Goal Is To Revitalize The Horror Genre Just Like Amnesia’

Frictional Games achieved commercial and critical success with Amnesia: The Dark Descent. The game spawned numerous fan reaction videos on Youtube and literally managed to scare the hell out of us. N... Read More

Shu Interview: A Group of Unusual And Adorable Characters Saving The Day

Shu Interview: A Group of Unusual And Adorable Characters Saving The Day

What exactly is Shu?

Roundabout Interview: ‘It’s Pretty Depressing That Colorful And Funny Are A Synonym For Casual’

Roundabout Interview: ‘It’s Pretty Depressing That Colorful And Funny Are A Synonym For Casual’

C0-founder of No Goblin studios, Dan Teasdale on Roundabout, indie games development and the console race between PS4 and Xbox One.

Hellblade Interview: ‘Players Can Download Quality Experiences Without Having To Pay $60 Or $70’

Hellblade Interview: ‘Players Can Download Quality Experiences Without Having To Pay $60 Or $70’

Ninja Theory's Dominic Matthews tell us everything he can about the upcoming PS4 timed exclusive, Hellblade.

Ether One PS4 Interview: Lack of Xbox One Version, Unreal Engine 4, DualShock 4 And Release Date

Ether One PS4 Interview: Lack of Xbox One Version, Unreal Engine 4, DualShock 4 And Release Date

Pete Bottomley on how Ether One is shaping up on the PlayStation 4.

Thomas Was Alone Interview With Mike Bithell: Indie Games Development, Possible Sequel And More

Thomas Was Alone Interview With Mike Bithell: Indie Games Development, Possible Sequel And More

'Thomas Was Alone was the natural outcome of me looking at the last thousand pounds in my bank account.'

Warframe Tech Interview: Developing A Multiplatform Game On PS4 And Xbox One

Warframe Tech Interview: Developing A Multiplatform Game On PS4 And Xbox One

Sr. Programmer, Ron Janzen from Digital Extremes shares his experience working on PS4 and Xbox One.

The Big Interview: Dean Hall Talks About DayZ, Console Gaming Challenges, Graphics API And More

The Big Interview: Dean Hall Talks About DayZ, Console Gaming Challenges, Graphics API And More

GamingBolt speaks to the legendary designer Dean Hall in this exclusive interview.

Gamebryo Interview: Developing A Next-Generation Engine With High Quality Graphics And Stability

Gamebryo Interview: Developing A Next-Generation Engine With High Quality Graphics And Stability

Bryan Tarlowski, Marketing Director at Gamebase and Lead Engineer Yoonjae Hwang talk about Gamebryo.

Simplygon Interview: Cost Effective Level of Detail Optimization

Simplygon Interview: Cost Effective Level of Detail Optimization

Simplygon's co-founder Martin Ekdal on PS4/Xbox One, Unreal Engine 4, DirectX 12 and the ever growing importance of LOD.

Habitat Interview: Sandbox Mode, Campaign, Customization And PS4/Xbox One Versions

Habitat Interview: Sandbox Mode, Campaign, Customization And PS4/Xbox One Versions

4gency founder talks about Habitat, a real-time, physics-driven game for the PS4, Xbox One and PC.

Tropico 5 PS4 Interview: An Audience With The Game’s Head Programmer

Tropico 5 PS4 Interview: An Audience With The Game’s Head Programmer

GamingBolt catches up with Ivan-Assen Ivanov, Head Programmer at Haemimont Games to know how the PS4 version is shaping up.

Witcher 3: Dev Aims To ‘Deliver The Highest Fidelity Graphics Possible’ Across All Platforms

Witcher 3: Dev Aims To ‘Deliver The Highest Fidelity Graphics Possible’ Across All Platforms

Grzegorz Mocarski, Lead Game Programmer on what to expect from The Witcher 3: Wild Hunt.

Pro Evolution Soccer 2015 Interview: Developing The Quintessential Football Game

Pro Evolution Soccer 2015 Interview: Developing The Quintessential Football Game

Senior Brand Manager, Tim Blair explains why PES 2015 is the football game to play this year.

Assassin’s Creed Rogue Interview: ‘An Uncompromising Experience’ That Will Live Up To Expectations

Assassin’s Creed Rogue Interview: ‘An Uncompromising Experience’ That Will Live Up To Expectations

Producer Karl von der Luhe speaks to GamingBolt on all things Rogue.

Call of Duty Advanced Warfare Interview: Narrative Focus And Exo-Customization

Call of Duty Advanced Warfare Interview: Narrative Focus And Exo-Customization

Co-founder of Sledgehammer Games, Glen Schofield on what makes this year's Call of Duty unique.

The Division Interview: PS4/Xbox One Frame Rate, DirectX 12, Anti-Aliasing, Skills And Customization

The Division Interview: PS4/Xbox One Frame Rate, DirectX 12, Anti-Aliasing, Skills And Customization

An all star cast from Ubisoft Massive speaks to GamingBolt about their upcoming tactical third person shooter.