Mel Kirk, Vice President of Publishing at Zen Studios on all things Pinball.
Back to insanity.
Alex Amancio explains how Unity will portray the French Revolution in an authentic manner.
GamingBolt speaks to Milestone s.r.l.'s Andrea Basilio to know all about the PS4 version of the game.
Babelflux's CTO David Miles on path finding, cloud gaming, PS4/Xbox One, DirectX 12 and more.
Mike Laidlaw from Bioware speaks to GamingBolt about the upcoming role playing game.
Jaakko Maaniemi tells us how much of Crimsonland has changed for the PlayStation 4.
GamingBolt speaks to Dynamighty studios to know all about CounterSpy.
An all star cast from Rain Games gives GamingBolt the low down on the upcoming PS4 puzzle platformer Teslagrad.
Anshu Mor on how Microsoft will position the Xbox One in India and against the PlayStation 4.
Community Manager of Housemarque, Tommaso De Benetti explains why their next game is their most ambitious yet.
CD Projekt's lead engine programmer Balazs Torok on the finer details of The Witcher 3: Wild Hunt.
Eduardo Ramírez, CEO at Green Lava Studios on what to expect from this Costa Rican action platformer.
Kenny Lee, co-founder of Cellar Door Games gives us the low down on Rogue Legacy.
Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, possible PC version and almost everything under the hood.
Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.
Capybara Games's co-founder Nathan Vella gives us the low down on Below.
CEO and co-founder of Dynamixyz, Gaspard Breton details how they are pushing boundaries in the mo-cap technology.
David Edery talks about the upcoming rogue like puzzle game, Road Not Taken.
Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the franchise and living up to expectations.