Archive For Interviews Category

Gunner Interview: Space Invaders and Challenges in Virtual Reality

Gunner Interview: Space Invaders and Challenges in Virtual Reality

nDreams CEO Patrick O' Luanaigh talks the major hurdles and future of VR gaming.

Elder Scrolls Online Tamriel Unlimited Interview: Return to Glory

Elder Scrolls Online Tamriel Unlimited Interview: Return to Glory

Zenimax Online's Matt Firor talks changes and further evolution for the MMO.

Relativity Interview: M.C. Escher Meets Altered Physics

Relativity Interview: M.C. Escher Meets Altered Physics

Creator Willy Chyr briefly talks about his upcoming puzzle title.

Small Radios Big Televisions, Magnetic Tape Decay and PS4 Development

Small Radios Big Televisions, Magnetic Tape Decay and PS4 Development

Fire Face talks about its unorthodox PS4 adventure title,

RIDE Interview: The Future of Milestone’s Racing Heritage

RIDE Interview: The Future of Milestone’s Racing Heritage

Milestone talks about its cross-generational bike racing simulator.

Zombie Vikings Interview: Hackventures and Mega Zombies

Zombie Vikings Interview: Hackventures and Mega Zombies

Zoink Games talks the finer elements of weaponizing your friend's undead limbs.

Zombie Army Trilogy Interview: Walk Like a Nazi Zombie

Zombie Army Trilogy Interview: Walk Like a Nazi Zombie

Rebellion's zombies - and the snipers that hunt them - return.

Bastion PS4 Interview: Back to Where it All Began

Bastion PS4 Interview: Back to Where it All Began

Greg Kasavin talks about the debut of Supergiant's breakout hit on PS4.

The Hum Abductions Interview: Close Encounters of The Vicious Kind

The Hum Abductions Interview: Close Encounters of The Vicious Kind

Thotwise CEO talks about the upcoming first person survival horror with aliens.

Batman Arkham Knight Interview: The Knight’s End We Deserve

Batman Arkham Knight Interview: The Knight’s End We Deserve

Rocksteady talks about the most fitting conclusion to the Arkham trilogy.

Primal Carnage Extinction Interview: Dinosaurs, Mercenaries and Improvements

Primal Carnage Extinction Interview: Dinosaurs, Mercenaries and Improvements

Find out what Circle 5 Studios has done for its multiplayer shooter.

Interview With David Hayter: Voicing Winter Soldier and Future Opportunities

Interview With David Hayter: Voicing Winter Soldier and Future Opportunities

Voice actor, screenwriter and director talks current and upcoming projects.

Magnetic Cage Closed Interview: Of Choice Cubes and Other Experiments

Magnetic Cage Closed Interview: Of Choice Cubes and Other Experiments

Guru Games CEO Daniel Ström talks the upcoming indie first person puzzler.

The Witcher 3 Interview: Envisioning the Perfect RPG

The Witcher 3 Interview: Envisioning the Perfect RPG

Senior art producer Michal Krzemiński talks polish and a game rich in choices.

An Interview With Michael Pachter: Current Gen Consoles, Delayed Games, Timed Exclusives and Much More

An Interview With Michael Pachter: Current Gen Consoles, Delayed Games, Timed Exclusives and Much More

Wedbush Morgan analyst talks everything going on in the gaming industry.

White Night Interview: And Then The (1930’s Drenched) Darkness

White Night Interview: And Then The (1930’s Drenched) Darkness

OSome Studio co-founder Mathieu Fremont talks about the noir-esque adventure.

Payday 2 Crimewave Edition Interview: The Ultimate Heist Experience for PS4 and Xbox One

Payday 2 Crimewave Edition Interview: The Ultimate Heist Experience for PS4 and Xbox One

Producer Almir Listo talks about the current gen port and the possibility of Payday 3.

Tiny Troopers Joint Ops Interview: Bite Sized Arcade Action on PlayStation

Tiny Troopers Joint Ops Interview: Bite Sized Arcade Action on PlayStation

Wired Productions talks about its diminutive but action-packed arcade shooter.

Dragon Fin Soup Interview: Rogues, Red Hoods and RPG Action in the Current Gen Era

Dragon Fin Soup Interview: Rogues, Red Hoods and RPG Action in the Current Gen Era

Grimm Bros speaks to us about their upcoming rogue like, SNES-esque RPG.

Amplitude HD Interview: Concept Record for a Musical Shooter

Amplitude HD Interview: Concept Record for a Musical Shooter

Harmonix's Nick Chester talks about the beat-matching shooter's HD resurgence.